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(+1)

Very well done, the player controller is very dynamic, I’d be interested to see how you managed to do that!

Things I would have liked to see more of:

  • some sort of “bounce” effect when I get hit by an enemy, or maybe just blinking, because I didn’t really notice it enough
  • a “deadzone” around the player so that the camera doesn’t start moving as soon as the player moves, especially when jumping. There’s a pretty good example of what I mean here (and actually a lot of other good examples).

All in all, a very good entry!

(+1)

Thanks for playing and giving suggestions. 

for control i just made easy code which is usually used for platformer games, example: 

if button "left" do 

//go left 

else if button "right" do 

//go right 

etc. 

but I'm glad a lot of people like it :D