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Version 1.001
Adjustments/Balancing:
- Most title carriers are now selectable before being unlocked, showing you their unlock conditions
- Added a little thing to the title screen showing that the options menu exists
- Minor streamlining changes to the tutorial
- Detonating the nuke boss warhead now only deals a half heart damage (and can be resisted if you have very strong shields)
- The Fang's Blade Hull now grants you immunity to damage from small debris
- Reward chests no longer appear physically in your mission area after completing a wave (needlessly confusing)
- Added an option to turn off rising sound pitch for systems on which this cause problems (disabled by default, reenable it if you didn't have any crashes before, its one of my favorite features)
- Added an option for mouse lock, preventing you from clicking outside the game window in windowed mode
- Zones can no longer drop more than two actives
- Cam gravity on regular enemy deaths no longer triggers if you are far away
- Katana J-Strike now deals accumulating damage like its normal strikes
- SRM Bomb now gives you even more bang for your buck
- Shattering your melee weapon now tripples the cooldown of your next attack
- Player Flock Drones regenerate slower now

Bug Fixes:
- Fixed one tutorial message not mentioning mouse command used for dodge jumping
- Fixed number keys spawning leftover trailer splash text
- Fixed tutorial sim player ship not launching with intended color
- Fixed ground collisions causing civilian casualties regardless of whether there are buildings on the ground
- Fixed some typos in GC mission chatter
- Fixed offscreen title carriers sometimes appearing on screen after changing resolutions in options - Fixed a problem preventing gunships from using their dodge jump
- Fixed player homing lock sound not being affected by effect volume option
- Fixed/limited a potential crash cause by lowering the range at which sound effect pitch can increase in all instances
- Fixed mouse cursor sometimes disappearing behind clouds
- Fixed tutorial ending not removing large player flares and flare crackle correctly
- Fixed a but where the nuke boss death bloom would not get removed correctly if the player goes into intermission immediately after
- Fixed a theoretical scenario where non-integer chest quality randomization would spawn chests with inaccessible content (?)
- Fixed player Flock Drones getting stuck after a while (?)

Version 1.002
Adjustments/Balancing:
- The game now gives some indication about your current difficulty value ("Escalation:" below wave counter)
- Player death sequence now displays your run stats
- Pressing escape during the death sequence now lets you skip it
- Some bosses now spawn with target markers, especially the ones spawning far away and at not so obvious locations
- Plasma weapon cascade chance increased
- Shard Shield shot piercing scales slower with shield regeneration now
- Planet-wide Cyber Taunt taunts more effectively now
- Rocket Pod active shot hitlag reduced
- Enemy railgun shots and small mines now deal area damage
- Your rival's DMZ field now recharges slower
- Your rival heals less by skyborne procs
- Improved intermission boost arrow collision to interfere less with clicking on items
- You can now longer jump while Hyper Shield is being used

Bug Fixes:
- Fixed a bug preventing Shard Shield active from spawning shots correctly
- Fixed Floatoid Cealaformer Boss not being displaced correctly when traveling to far away from it
- Fixed a bug where obliterating all carrier engines would prevent the boss from dying upon hitting the ground
- Fixed Hyperconductor not modifying the currently stored charge of your active, leading to overcharged actives if full on pickup
- Fixed Smart Bomb active not actually charging by damage
- Fixed narrator being able to comment on locked carriers when selecting them on the title screen
- Fixed cursor reset from picking up certain items immediately triggering intermission end on some resolutions
- Fixed tutorial end not applying cloud opacity correctly
- Fixed mouse aim cursor appearing behind clouds, for real this time (?)
- Fixed enemy gunships resetting their color when completing a jump
- Fixed nuke boss red screen bug, for real this time (?)
- Fixed a bug causing Kill Shot Ammo to unlock on first kill shot proc (?)
- Fixed enemy husks never resetting their hitlag color
- Fixed some leftover mission text during the nuke boss fight
- Fixed large mine layer turrets still spawning small mines on death
- Fixed a bug causing heart pickups to continuously trigger SRM counter scale up during intermission
- Fixed photon shots deflected with H-Roll Theory not retaining their shield piercing
- Fixed new player intermission help text never appearing