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(+1)

that was cool but i wish the browser version worked but it looks noice and commentary is good but ps you can break out the map by going into a corner and walking and jumping at it constantly

(+1)

I built for WebGL and it didn't detect any cursor movement. Didn't have time to figure it out, sorry. Plus even if that did work in WebGL, the physics in the last scene would surely not, as it has system-breaking mesh fragmentation. Thanks for letting me know about the corners, you rule-breaker. :P