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(1 edit) (+1)

I get an error when trying to run on Linux, both the AppImage and the .love file. Here's the error from the AppImage:

Error
lib/baton/baton.lua:102: Invalid gamepad button: c
Traceback
[C]: in function 'isGamepadDown'
lib/baton/baton.lua:102: in function <lib/baton/baton.lua:96>
lib/baton/baton.lua:209: in function '_setActiveDevice'
lib/baton/baton.lua:294: in function 'update'
engine/controls/user_input_manager.lua:17: in function 'update'
main.lua:59: in function 'fixedUpdate'
conf.lua:51: in function <conf.lua:20>
[C]: in function 'xpcall'

Here's the error from the LOVE file:

> love Mini-Chimeras-v0.9.0.love 
Error: engine/utils/asset_manager.lua:47: attempt to call field 'getInfo' (a nil value)
stack traceback:
    engine/utils/asset_manager.lua:47: in function '_recursiveImport'
    engine/utils/asset_manager.lua:15: in function 'load'
    main.lua:16: in main chunk
    [C]: in function 'require'
    [string "boot.lua"]:360: in function <[string "boot.lua"]:241>
    [C]: in function 'xpcall'
(1 edit) (+1)

Oh, sorry, we haven't implemented gamepad controls yet, and apparently the game crashes if a gamepad is connected.

I made a quick fix. Nothing changed in the game itself, just disabled gamepad check, it should run fine now.

(+1)

Oh, there we go. I can play it now. That was quite fun, and the creatures all look very good!