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A jam submission

Mini ChimerasView game page

Build your unique overpowered chimera to fight ancient bosses
Submitted by saviorium, sasha9843 — 19 minutes, 2 seconds before the deadline
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Mini Chimeras's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#534.1824.182
Gameplay#793.6363.636
Overall#973.7733.773
Authenticity (use of resolution restriction)#1344.3644.364
Audio#1752.9092.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Worked in a team of two: saviorium and sasha9843

Was the resolution a challenge?
It's our second LOWREZJAM, so we already knew how to do most stuff like rendering. But the game looks better in bigger screen size, so maybe we will release it post-jam in larger size

What did you learn?
We tried to implement a ECS pattern in this game and it was quite useful to learn.

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Comments

Submitted(+1)

It took me a little bit to find my way to other biomes, but I enjoyed the game play.  Though I don't know if I was able to ever fully change into another element.  It seemed like I always kept the water as the primary attack, but regardless I enjoyed it I'd be interested to see what you would do with it if you had more time.

Developer

You pick random parts, and arms gives you your primary attack type. Yes, we planned to add interface for player to choose which part to take but didn't had time to implement it.

Thanks for playing!

Submitted(+1)

This game is amazing. Multiple advantages and disadvantages of each element makes the gameplay interesting, and introducing other elements later into the game adds some surprise. The graphics look great, but some music would make the game more alive.

Developer(+1)

Yeah, we realised that there was no time for music, but there were plans for adaptive music, changing for every biome. Maybe someday...

Thank you for playing!

Submitted(+1)

I enjoyed the sounds of the water splashing onto enemies as you hit them.

It seems like there is a deeper element of gameplay that I wasn't able to discover because it wasn't quite clear. Are you somehow able to absorb enemy abilities and use them against the other enemies?

That might explain why I found it frustrating to fight the rock monster. Maybe there is some ability I am meant to absorb which makes the battle simpler?

Developer

Yes, every element is stronger or weaker against other elements. For example, you should get a nature (green) body to take less damage and hit rock enemy harder. But we thought it would be better to let player discover abilities and advantages themself, rather than dump a bunch of text in such small resolution on them.

Thank you for playing!

Submitted(+1)

Fun game, I really like the animations and environment art.

Developer

Thank you for playing!

Submitted(+1)

Game play was neat with swapping body part.   The visuals worked very well with the low res too.  Would of liked to see enemy health bars since some of the bosses took a very long time.  I think I killed all of the bosses but there didn't seem to be an ending or anything?

Developer

Yeah, there is no ending yet, sorry. But if you beat lightning/metal enemy, then there is nothing more yet. =)

Submitted (1 edit) (+1)

I get an error when trying to run on Linux, both the AppImage and the .love file. Here's the error from the AppImage:

Error
lib/baton/baton.lua:102: Invalid gamepad button: c
Traceback
[C]: in function 'isGamepadDown'
lib/baton/baton.lua:102: in function <lib/baton/baton.lua:96>
lib/baton/baton.lua:209: in function '_setActiveDevice'
lib/baton/baton.lua:294: in function 'update'
engine/controls/user_input_manager.lua:17: in function 'update'
main.lua:59: in function 'fixedUpdate'
conf.lua:51: in function <conf.lua:20>
[C]: in function 'xpcall'

Here's the error from the LOVE file:

> love Mini-Chimeras-v0.9.0.love 
Error: engine/utils/asset_manager.lua:47: attempt to call field 'getInfo' (a nil value)
stack traceback:
    engine/utils/asset_manager.lua:47: in function '_recursiveImport'
    engine/utils/asset_manager.lua:15: in function 'load'
    main.lua:16: in main chunk
    [C]: in function 'require'
    [string "boot.lua"]:360: in function <[string "boot.lua"]:241>
    [C]: in function 'xpcall'
Developer (1 edit) (+1)

Oh, sorry, we haven't implemented gamepad controls yet, and apparently the game crashes if a gamepad is connected.

I made a quick fix. Nothing changed in the game itself, just disabled gamepad check, it should run fine now.

Submitted(+1)

Oh, there we go. I can play it now. That was quite fun, and the creatures all look very good!