Thanks for the feedback! I think the point about air momentum is a good one. The problem is I'm using the same acceleration formula for on the ground as well in the air, when if you actually jump irl you go from zero to top speed immediately. If i do a post jam update I'll definitely give the character more air control
(Also, you actually don't have to press up to grab onto the ladders. The player auto-grabs when you touch them)