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(+1)

I really like this game, good use of physics and fitting into this theme! Some issues with the web version, but it ran smoothly after some lag.

Two things I think would work for it are;

  1. Make it clearer where you need to click to "grab" something. Found it hard sometimes, had to do a lot of frantic clicking. I'm not sure the best way it could be done, but maybe a sort of "tap" pixel effect to show where you last clicked?
  2. I did not realise there was an upgrade screen for about 2 minutes, maybe have it flash different colours when an upgrade is affordable? 

Still a really good game!

Those are both great suggestions and are both issues I'd run into when playtesting it with friends.

I tried to indicate where you "click" by making that part of the player's pointer finger slightly darker but some visual effects like you mentioned would be way better and more noticeable.

Since people didn't notice the upgrades screen I have it so that the arrow to open the upgrade screen starts to flash green if you haven't opened it after 90 seconds to let you know it's there. Again great suggestion though, it would be more noticeable and also more user friendly if it flashed or changed colour whenever you can buy something.

Thanks for the great feedback!