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(+1)

This is such a cool concept, i had a blast playing it. Punching and Kicking robots feels soooo satisfying and the the snap to trigger the mines after the music silences for a minute is just amazing. The concept of having to kill all at once is really cool, especially together with the kicking mechanic, great job!

There are just 2 little things i think could be improved:

  • i don’t like the look of the ground, it doesn’t looks to me like a ground to walk on, more like a tilted roof or something
  • it’s quite confusing that the robot with the purple eyes is the one the drops the green acid on the ground, i would have expected it differently -> it might be better to match the color of the eyes to the color of the ability they are using (so you could change the laser to purple, make the green eyed robots drop green stuff)

Thank you for your feedback !
And yes, that ground is ugly, I hate it haha. It's pretty much the first art I made and didnt take the time to make it pretty, definitely something that I would like to improve post jam. For the purple eyed robot, that was mostly to save time, easier to make enemies animations by just changing the eye color, but I wanted to have red = player stuff, green = enemy stuff, so I could probably (now that time is not an issue) make them all with green eye and make them look different in another way, cause I agree that it's confusing.

Thank you for trying it out ! :D

(+1)

For your first art, the character looks pretty dope. And the animations are pretty good too. (Love the player death animation :P)

Oh I meant, the ground was the first piece of art I made for the game, so since I had a lot to do, I didn't take the time to make it look better. It is actually my second gamejam where I make the art myself, which is still not a lot 😅 (I'm more of a programmer)