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(+1)

Loved the retro style, you really nailed it! The music was simple, but also kind of a vibe and I found myself dancing with the bouncing characters at one point.

At first I found it super confusing, until I found the game page and read the description. I think adding some in game elements to help explain the mechanic/key motivator would've been really nice I feel!

Once I understood everything the coin combat felt surprisingly fun, and I managed to make it through the whole thing deathless :)

Were the various signs around readable? If so I couldn't find a way to read them, and I didnt quite understand what the red things were (but I think they're fire checkpoints right?). Some more feedback on one or both of those things would've improved clarity.

But overall the concept was fun and super solid, and the theme was pulled off excellently!

(+1)

Thanks so much! On some of your questions: The signs were initially going to be readable, but I couldn't find a nice way to fit the text in the way I wanted. Readable signs would have made the signpost enemy a bit more surprising for sure.

You're right that they're fires, but they have no purpose. They're masked as walls and just play a 2 frame animation. As someone who hasn't played any Souls games, it didn't register to me that they might be seen as checkpoints. In a bigger world I think turning them into checkpoints would be a cool feature, but in its current form the game is a one-shot sorta thing.