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I'm glad you learned so much from the Game Jam! :D

For me, the things I learned were:

  1. Proper time management.
  2. How to effectively fight scope-creep.
  3. How to work in a high-speed environment where results was the most important aspect.
  4. How to build and export WebGL games.

And as a bonus; I learned I really hate writing sloppy code.

For me, the Game Jam was a big mix of a LOT of hard work and just a little bit of fun. To be honest, the Jam only became fun right around the 45 hour mark where my project really started to come together. :c

But all in all, I am thrilled I was able to completely my game within the 48 hours and I consider the project to be a complete success (considering its my first Game Jam). :D

(+1)

Thanks for sharing, mate.
Wow you've worked 45 hours???? That's insane!

But I understand the hate for sloppy code!

On the last hours everything think was public, dragged around from the inspector or event static hahaha I hate it so much 

Thanks for sharing, mate.

No problem! :D


Wow you've worked 45 hours???? That's insane!

Well, the actual development hours was closer to 24-28.

I liked to take short breaks and I made sure to sleep. :D


But I understand the hate for sloppy code! On the last hours everything think was public, dragged around from the inspector or event static hahaha I hate it so much

Hue hue, I know your pain so well.  x3

The amount of random scripts I had lying around because of scrapped designs or code is amazing. The project's code and organization literally looks like a bomb went off in an Indie Game Developer Studio's intern stairwell.