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(+3)

A tile puzzler was NOT what I expected going in, I can tell you that much!!

It was a fun little puzzler, but I feel a little more tutorial would've been nice.
Having two new enemy types in the first room while I'm still trying to figure out basic mechanics was a little overwhelming, and it took me WAY too long of going in circles before i realized I could press spacebar to wait for the duck-guy.

The sokoban puzzles were fun too, I'm a little miffed about having two shots but at the same time it was oddly engaging and challenging as it forced me to think about the puzzles as opposed to trial-and-erroring them as I usually do. 

And, of course, the music was an absolute jam :)

Well made game, I'd love to see it expanded!

(1 edit) (+1)

Thank you for the insightful comment! We haven't stopped working om the game, so feel free to check back in next week.

The resolution limit was a challenge in terms of text, so we put the instructions on the game page.

The reason we limited Sokoban retries was adding flavor to the challenge. You don't need a perfect solution to get a clue, and trying to figure the "whodunnit" part with clues of lesser "quality" is part of that zest. I'm glad it made you feel differently about approaching the puzzles, and hope you didn't find it frustrating.

But the clues, suspect info and which suspect is the killer changes each time, so playing it a few times until you figure out the puzzles is always an option. Maybe we could communicate that better going forward.

(+1)

I would definitely keep the Sokoban mechanic, just explain the clue-quality aspect. Now that I know the quality of your solution will affect the quality of your clue, I definitely like it a lot more! (originally I thought it was a pass/fail system)

(+2)

Thanks for playing the game!

We did not have enough time to create a tutorial level during the game jam since we only worked on the game for about 30-40 active hours, maybe even lesser. I have thought of creating a tutorial on my mind though! Considering that we'll expand and polish the game a little more, I definitely will try to create a tutorial that explains the main mechanics of the game. Also, thanks for your detailed feedback!