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I tried to decode game memory using Mesen but didn't find out any valuable information. 

Posted  on RomHacking  asking for help but didn't receive any.

I think i will pause the work here and upload the profile.

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Ah, alright then! Thanks for all the effort you put in anyway! The point is that you tried, at least, so it’s all good! Now I know not to mess with games on here that are pseudo-3d... I should pick something less intensive in the meantime... maybe Kirby! 

Good call!

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3dn


me being the fool that i am, decided to work on trying to modify your 3dn. while nowhere near perfect (jumping being a problem still but more on that later), this is how it came out. 

that jumping problem? my only idea on that is to use the Z position of the shadow itself and then use that to work out where on the Z plane the bike itself should be since logically the shadow should be underneath the bike. plus this modification makes the ram mapping issue moot mostly. Edit: fixed a couple of errant ramps and excluded any air tagged elements from the actual y algorithm (neither change reflected in the video)

either way, give it a go and see if my modification has made it easier for you to handle things.

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What's your modifications pattern-setup wise?

Ok viewing it now