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(+1)

That was fun! I like how you're using the limited field of view in some puzzles. Really taking advantage of the low resolution there.

The WebGL build seems to be working fine in Firefox, using Linux.

Thanks! At first I thought the lower field of vision would make the game harder, but after adding a minimap, I felt that the game became easier. Also, I probably should've tested the WebGL build on more devices, for longer periods of time.