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jlintgod

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A member registered Jan 01, 2020 · View creator page →

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I tried this out over the weekend, and I really do like the concept! Having an occult disguised as a standard, unofficial cooking club is really interesting, and there's a good amount of lore that's trapped within some puzzles here and there. I can see how everything kinda works with the paralyzed theme(with everyone being stuck on their mission to find the missing person), but unfortunately, I can't see it all! It's just that my head isn't used to ARGs(?), and I was only able to solve one puzzle that didn't really help me too much. 

I can tell that this game is still a work in progress or at the very least unfinished. The art's good but I don't really see too much gameplay or what exactly is happening. I can see an interesting concept with the floating mechanic though, I think if you had a little more time, it could develop into a good game. For now though, it's not that playable.

I really like how the game looks and theme of it all, with all the clowns being terrifying to look at until you find their balloons and befriend them. I don't see how it works with the theme, but looking at the other comments, I assume that it's more clear when you die/get damaged(I didn't get spotted a single time.) I was also a little unsure about where to go after pacifying all the clowns, but it didn't take too long to get to the end. Overall, it's a pretty good game, but I think some more varying gameplay other than stealthily avoiding clowns would make it even better!

Honestly, I think the idea does have some promise, but there's not too much variety with the gameplay and it felt like I was just moving around and clicking on buttons to do things. Moving around also doesn't feel that intuitive or clear, especially since a lot of the art for the rooms are placeholders, and I was initially unsure about how the minimap worked since the arrow was pointing in the opposite direction. 

The web/Twine game also doesn't seem to work properly on the itch page, but I was able to get through some of it by opening it in a new tab. I think it's more interesting than the regular game, but it doesn't seem to be quite finished. I think with some more time, it can be developed into something interesting.

There's actually a scaling option in the settings, but I don't think a lot of people know about it. Unless you were already using 2x scale, then that can help with the gameplay bit. I might even allow you to change the scaling right away when you play the game for the first time.

Thanks for the (slight) feedback!

The concept isn't that good, but I could see fun in trying to get to the end of this. The game doesn't seem to be in in a 64x64 resolution, and there's sub pixels. However, it's still pixel art. I assume there's a story here, but of course I don't understand it.

If I had some friends, I could actually play this game, but if I did, it could've been fun. There are also a good variety of characters. However, providing just a .py file as an executable makes this game harder to play for a lot of people.

This game is amazing. Multiple advantages and disadvantages of each element makes the gameplay interesting, and introducing other elements later into the game adds some surprise. The graphics look great, but some music would make the game more alive.

This game is fun, but after a bit I gave up on it because I'm...

bad at video games

However, the gameplay is still good, and having two upgrade paths adds some strategy on how you could progress through the game. Some additional enemy types would make the gameplay better though.

This is a really cool game, as you have to decide on which parts to use while making sure that you don't have a weakness. The gameplay's great and the graphics mesh together well.

Thanks for the feedback. A wider field of vision would require a complete sprite rework(8x8 to 6x6 or 4x4), or a change in the game resolution(64x64 to 96x96/128x128.) I personally would prefer a sprite rework, as it would stay within the original resolution the game was designed for, but it would impact the graphical style. It probably doesn't matter what option I choose, because this is a game jam game, not something I would sell.

At first, it was confusing(i probably should have read the entire game page first,) but after a bit I got the hang of it. The gameplay is pretty simple, but there is a sort of strategy to it, as you have to manage your resources without running out, while at the same time collecting them. Some music would be nice though.

Multiple enemies, great level design, and the length of the game make this fun!

This is such a neat concept because you have pay attention to which mushrooms are poisonous while at the same time reacting fast enough to collect them. The variety of mushrooms and lookalikes keeps it from going bland, and darkening the screen instead of using a timer is smart.

Thank you!

Thanks! At first I thought the lower field of vision would make the game harder, but after adding a minimap, I felt that the game became easier. Also, I probably should've tested the WebGL build on more devices, for longer periods of time.

The concept is simple, but multiple enemies and guns make the game fun. The blood splatters are interesting, but there isn't any music.

This game is so fun, and it reminds me of Pokemon. The music is good and has some variety, and overall, it's a great game.

There aren't a lot of levels but the levels are long and fun, so it's fine. The graphics are nice and simplistic, and I like the ending.

Thanks! There were going to be a few more mechanics(like conveyor belts,) but I didn't have enough time to make levels using them.

The curses are interesting concepts, but the gameplay is pretty repetitive, especially because the maps are so big. The controls work well, but they were hard to understand at first and I would prefer WASD to move and the mouse cursor to aim.

The graphics are pretty average, and the gameplay is pretty simple, but the graphics just seem funny to me. Additionally, the way that the game window changes size is pretty interesting.

The gameplay is really good as there are a good amount of game elements, like multiple players and moving death orbs, that work well together. I also like the music.

This game is so relaxing, and its interesting to see where your boat will go based on the wind currents. Good job!

1. I knew about this bug before publishing the game, but I thought the cause was my computer hardware, not the game. I'll patch this bug in the next update.

2. Alright then. More interactive tutorials.

3. I didn't have enough time for audio. That's the price I had to pay for spending time on fixing bugs related to mechanics I never made before.

Glad you had fun with the fireworks!

1. I didn't have enough time for audio. I might add some later.

2. I thought about having the intro text appear 1 letter at a time, but I didn't want to spend too much time with that.

3. My lack of good hardware made the Unity editor more laggy, which impacted the play testing. Even after play testing on a standalone build, I didn't pay much attention to unresponsive jumps because I thought it was my keyboard, not the game.

I had to cut corners because this is my first 3D game, but overall I'm glad you liked the graphics. I might add better tutorials (that require you to actually use a skill,) a speedrun timer, and configurable settings(to help with performance on less powerful hardware, and to allow for better graphics on more powerful hardware.)

Each level has something special to it that makes the game better. I like the charm of the characters, but it was hard to see hazards that could kill me, and it can be annoying when you die in the middle of a long level, especially level 3. There isn't any music, which makes it a little bit worse. You did pretty well though.

This game has some pretty interesting elements. I like how the two characters have different abilities that can help you get through the game. Even though I was unable to get the red character to the exit(they couldn't make the jump to one of the last platforms,) I still had plenty of fun. Just like a lot of other people, I was initially confused on how to play, but after finding the controls in the pause menu, I was able to figure it out.

I don't understand the gameplay that much, but at least the graphics kind of make up for it. It's good that you tried though.

This is such a delightful game, with calming visuals and an interesting story.

There's a simple, but good amount of puzzle elements that makes the game fun. The elements are used in good ways, and it's satisfying to finish a long puzzle!

The game looks very good. There's plenty of light and shadows, and the art style is fun. The concept is great, and expanding it would make it even better.

I like the concept, but it could use some expansion to make it more interesting. The enemies could also get some expansion, as all they do is shoot a bullet every couple of seconds. However, I like the ambience and the graphics.

Interesting game. There are good graphics, and I like the concept.

It's simple, but that makes it great. The avatars of the other players makes things even better. 

Good game! It has a good art style and an interesting concept!

What an awesome game! Neat glowing graphics, great variety of enemies, and it's fun!

I love the game! The concept is good, and I could play this for while to try and get better. The graphics are simple, and I like it, but try randomizing the asteroids' graphics to make it more special and less repetitive. The music is nice, and the sound effects add some flare. Overall, the game is great.

I like your game, and I think the clones are interesting. However, they are rarely needed, and they don't seem to help you in the boss battle. Great idea, but poor execution.

The spike patterns that you have you get past seems repetitive, and I was unable to get past level 3 and 5. However, after finding the right paths, I was able to. 

There wasn't that much audio, specifically music. There were only sounds for landing on the ground and throwing punches against the boss.

There were also some bugs that I found, such as: 

Still Paused- If you leave a level through the pause menu and go back into one, you will remain paused. It might not seem like it, but after you hit Escape, everything goes back to normal.

Out of Bounds- I've found multiple instances where I was able to escape the world and fall out of bounds. You can super jump over the level portals, and you can also use a bunch of clones to escape the boss arena.

Overall, you did well for your first game jam game. My favorite part is the boss battle, because you can create a mess by creating a lot of clones. :)

I was unable to play the game, as it couldn't get past the loading screen. You could build a Standalone version(a Windows build,) or you could try rebuilding the WebGL build.