Great puzzle game. Each puzzle is solved in an interesting way, although in theory the gameplay does not change much. However, at levels with spikes, I really want to have more vision zone, and the minimap does not help
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Caged with Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #100 | 3.479 | 3.667 |
Overall | #116 | 3.663 | 3.861 |
Audio | #117 | 3.373 | 3.556 |
Visuals | #118 | 3.689 | 3.889 |
Authenticity (use of resolution restriction) | #167 | 4.111 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No
Was the resolution a challenge?
The resolution was a challenge because I had to figure out how to create a pixel perfect game view that didn't create rendering issues with the UI(the UI would randomly move by 1 pixel in a random direction as it was parented to the camera). I fixed this by having the game view get projected into the UI itself, and having the UI stay in place, with a camera pointed at it. Additionally, the UI was in world space, so it stayed consistent no matter what the screen resolution was.
What did you learn?
I learned to animate the graphics, and I learned to create an actual tilemap(it didn't involve a single sprite.)
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