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I am playing NT:TE Version 2.04 (33b87fe369fcd8e03b707cfacca03854e7eee031) on NTT 9940 and am encountering an issue.

Upload loading the game (from /load ntte) I read these lines:


When I get to Oasis by beating the fish boss, upon select mutations and immediately on loading the level I get the following errors:

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: gu_shader_set_impl

D3DXCompile failed - result

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_gu_shader_set (line 1)

called from - gml_Script_ref_shader_set (line 2)

called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)

called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)

called from - gml_Script_gml_thread_exec (line 711)

called from - gml_Script_gml_program_call_v (line 10)

called from - gml_Script_ref_mod_script_call (line 14)

called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 9)

called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)

called from - gml_Script_gml_thread_exec (line 711)

called from - gml_Script_gml_program_call_v (line 10)

called from - gml_Script_mod_tagrefcall (line 24)

called from - gml_Object_CustomDraw_Draw_0 (line 3)

Upon receiving this error, I get the option to abort the game. Any insight on this issue would be greatly appreciated.

(+1)

Disabling shaders in NT:TE's options menu (Top right in character select or on the pause screen) should fix that for you

(1 edit)

IT WORKED! Thank you for the incredibly quick support!