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The platforming is really tight, and I like how the hazards are all clearly readable. The levels are quick and not too challenging, but seem to have some speedrun potential with jump spacing and momentum. The arrow that appears when the character goes above the screen is a nice touch.

(1 edit)

Thanks! I made the game more or less with speed running in mind. I also tried to make sure that the traps were telegraphed for the most part.