mmm I’m sorry I don’t really get what you mean! maybe something is wrong with the way I do it?
Two things I do:
- my drawing canvas’ width and height are 64px
- the window’s width and height are both 640px
So effectively, I scale everthing up by 10.
The counterpart of this, and something I realised after the submission deadline, is that my camera is not aligned with the pixels, which means that while the size of the screen looks like 64x64, there are subpixels at the edges of the camera, like here:
Is that what you’re talking about?
Another issue is the fact that I’ve not aligned the movement to the grid either, effectively creating subpixels there as well, like here:
Sorry for over explaining, it’s my first time participating in the low rez jam, so I just want to make sure I understand for next time 🙂