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Nice to try the actual result on what I was following through PICO-8’s Discrod. Level design is good and core mechanics are in place. It’s a bit rough in the edges, true, but a nice little game altogether. I would suggest you to work a bit more on this version and fix some of the issues present (f.e. when you die your pistol still “lives and moves” for a while, it can even activate checkpoints ;) ) . In is important to pay attention to that sort of details to improve the gaming experience of the players. Once you round up things in this version you would have a simpler transition to a more complex engine like Godot. Well done and waiting to see where this prototype goes and other future projects you put up!

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Thanks! Thinking of sometime this week implementing those fixes to this week. The reason that happens is that because I wanted other objects around the game to move while the player is dead so I had it where the player couldn't control Oliver and make him invisible. However, I failed to take into account of all the other things related to the character so I fix those soon when I have the time.