I'm not new to game jams, I've been doing them for a couple of years now, but I feel like I always have issues with them that I hope to fix. First off, I feel like I have a hard time try to choosing a game jam. Due to my schedule, I generally choose jams that aren't happening within the next week, But I feel like I have an trouble "planning" (i.e. coming up with an idea and how to implement it) so I choose one that last at least a week. But this results in me forgetting I had joined and by the time I remember, I feel like I'm not ready for it, or there isn't enough time left to actually come up with an idea and make something, so I leave it. Another thing I feel like I have trouble coming up with an idea. While I do like jams with surprise themes, I also feel like it also takes up more of the idea process. Then comes figuring out how to implement, with it either going a) feel as though it's too complicated to implement, b) have a good idea and way to implement it, but I spent so much time on coming up with it that now I'm rushing to program it, or c) I actually able to come up with an idea in a good amount of time so I can focusing on implementation. (a and b happen more often). I'm sorry if this is a bit long, but, been thinking of going back to jams (mostly to improve programming skills) and want to over come some hurdles.
silicon14
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Thanks! Thinking of sometime this week implementing those fixes to this week. The reason that happens is that because I wanted other objects around the game to move while the player is dead so I had it where the player couldn't control Oliver and make him invisible. However, I failed to take into account of all the other things related to the character so I fix those soon when I have the time.
Thanks. Admittedly I should properly expand it but didn't know how to make it interesting without it getting repetitive. Was going to add a teleport mechanic but didn't know how to make it work properly. I know the music needs improvement because, even I make Lo-Fi music in my spare time, I need to work more on my chip tune with the only other chiptune song I did was the menu theme to another pico-8 game I made called Captain Nimbus and also I need to make a quick simple tune and made one in a short amount of time.
Thanks, not sure about the music sync though because the way the red bits work is their actually squares that movement is based on what level it is with me using Pico-8's fillrect function to produce the line part thus giving it the appearance of a 1d plane with 2d objects moving through the plane (got the idea from Flatland)