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> 1. So old saves are not versioned and appear broken on the list... it's not a big issue, we discussed that already.

yeah, That's just a mater of changing the error message. I'll fix that next version

> 2. Throw nade, kill enemy, press undo - this will not undo the kill and not return nade in inventory. works like extra AP.

Good catch. I forgot to program the undo for grenades. Easy to fix

> 3. swapping broken and non-broken weapon places good one to broken list... but only once.

yes, I will fix that too.

>Questions:

>1. What are the key-bindings? I found that space moved camera to current Merc and "D" starts game after placing Mercs in >start zone. how do >I call a list during the game?

Pressing 'H' pops up the hotkey list

>2. Battle at Jury, where I play with allies ended on second turn without my participation, that is fine, since allies live their own life... but there >was a message saying, they received several AKs and like 10 nades as trophy, and I got nothing... how is it calculated, who gets what? by % of >kills?

Yes, it's proportional to the damage you inflicted on the enemy. For instance, if allies inflict 40% and your squad inflicts 60% on enemy, then loot distribution is 40-60

>3. is snipe scope and 7.62 silencer available somewhere?

Sniper scope is only available in full version of game. Send me a email to edwelch@astronautz.com and I will send you the full version of 1.3. Silencers are only available for 9mm and 5.56mm caliber.  

> 4. I guess walk route calculation should first offer the best route. Below left image is what it gives by default when I move mouse straight down. >To get route from the right image, i need to move mouse around a bit... I mean, it still works but I'm trying to understand what was the intent >behind this logic...

It's just the nature of the A* pathfinder algorithm. Sometimes it does not get the perfect path.

>The rest is awesome! nades are doing good, and the fact that enemy uses them actively adds much fun to the game! Hard mode is not too much hard, but good enough, takes about 4-5 hours to complete for me - like that :)

That's good to hear. Thanks very much for the feedback!