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I like the writing a lot (flex-flex-flex) and the way you integrated Lore/Blue Magic skills into the starting fight was very well done (flex-flex-flex).

Battles were to difficult so in the end I couldn't finish it. Needs a bit more balancing.

Lots of cute ideas though and chalk full of Harold goodness!

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Little Issues I noticed when:

1) When you leave the tutorial fight and go to the castle (Castle Em'Vie), you're still facing down. It's awkward. This is true of other places too.

2) It looks like the guards in front of the throne have part of their heads cut off.

(+1)

Thanks for giving it a go! I admit, I have a lot of love for hard battles with some degree of complexity. That coupled with the lack of explanation means I’m kinda just…throwing people in and expecting them to be able to handle the combat with little to no explanation about certain mechanics. For example buffs and debuffs are important, and they work very differently than they do in most RM games in that they decay in increments of 5 each turn until the stat normalizes. It’s also necessary to “control” the fights through the use of said buffs and debuffs.

I also forgot to explain a few other things, such as what Harriet’s Cover skill does (draws most attacks to her and mitigates incoming damage) as well as the archivist’s basic attack also restoring a good chunk of mp.

In the future, I really need to just implement a Story Mode and Challenge Mode setting for different types of players. Sorry about that. As for the other points:

  1. Yeah, that’s an oops, but a minor one thankfully. I’ll go patch things like that up after everything involving the game jam is over with.

  2. Good catch! That would be the sprite offset not playing well with that segment of the pillars, which are set to * passage. Not sure how I didn’t notice that.

It's all good. I hope to revisit this one when I have more time (I wanna try and give as many of the games a go as I can) , although I did figure out the Archivist's basic attacks gimmick and I liked it. It's a good thing for a magic heavy character.