Ok so I was already well underway with a run, but I'm gonna start one from scratch and document it for you, and please do mind that there might be some oversights to certain aspects I'd assume you're familiar with.
Master - Dark Elf (+5 MATK) - Apprentice (+10 Wits)
PHY 1 - WIT 4 - CHA 4 - SEX 1 - MAG 5 (You could argue that 5th point can go to either CHA or WIT but I prefer starting with high magic affinity right away)
Likes fish, hates meat. Sex trait: Curious.
1st Slave - Fighters guild - Seraph (140% Health, 10% light resist, and the most important thing, Valkyrie as class upgrade) - Fighter (+5 Physics, +15 Health, + 5 Speed)
GRO 5 - PHY 5 - WIT 5 - MAG 4 (Rest with no additional points but here's the gist: the first slave is usually my frontline and ends up with high wits/physics thanks to some training and working, so it also ends up being my upgrade/crafter)
Likes fish, hates meat. Sex trait: Curious.
Day 1:
Grab 4 quests: Workers want 14 bones, Servants want a female with at least average timid, Fighters want 8 goblins defeated, Mages want 2 aphrodisiacs. Market has 2 aphrodisiacs on day 1 so we complete one quest. The slave market has a female with average timid factor but it's over 300 so not worth it. Buy 2 aphro, complete the quest, that's +272 gold (-200 spent +472 reward). I buy mana and health crystals from the shop. Change quest difficulty to medium (because I might forget later)
There's no staff on the shop, but there's a slave that caught my eye.
2nd Slave - Slave Market - Halfkin Tanuki (115% health, +5 Wits) - Fighter, Rogue (Crit Chance +3 , Speed +10)
GRO 2 - PHY 3 - MAG 3 - WIT 3 - CHA 2 - SEX 3 - TAM 4 - TMD 3 (Basically, this slave will be a second frontline)
Loves fish.
I put extra rations on everyone and luxury room on my first slave. Use praise and sedate once on each, then date with my Seraph to train wits. Sex with them too to get a little bit of experience, and check my dungeons. Goblin cave 3 hours away, so we head there. Armor on 1st slave, sword on 2nd, nothing on PC.
My 2nd slave hits around 30 with ordinary attack, while PC and 1st hit for around 15-20.
Inside the dungeon I completed the Fighter quest, and got Druid with my PC before the boss fight, so I healed up my team, finished the run and farmed the leather for a couple of hours. The leather is important for the stables upgrade. Sell some obsidian I got from demolishing the stones, and bought some food. Saved 200 gold, and ended the day with my team resting.
Day 2:
3rd Slave: Daisy
I always get Daisy ASAP so I can start training charm on her and my PC, that way I can make the most out of the training sessions. And she's an extra body for dungeons, since we're only healing with druid heals with no staff atm.
Team: PC Dark Elf Apprentice, Druid - 1st slave Seraph Figher, Watchdog - 2nd slave Halfkin Tanuki Figher, Rogue, Watchdog - 3rd slave Daisy
With 4 members I can easily tackle more goblin dungeons until I farm enough gear to move on towards bandit dens and better gear.
Daisy can be useful in dungeons after getting Harlot, since she can distract enemies and bosses, which is sort of a help, and she's the one that demolishes shrines from now on, that way if she gets cursed, she's not that important and therefore the debuffs don't have a big impact in the rest of the team, who are the damage dealers. Basically, she's the cursed bitch.
I bought 3 goblin runs on day 2, completed the Workers quest, bought/farmed some gear and got back to the mansion to rest for a couple of hours. I lucked out on getting an adamantine spear from the shop, which I completely forgot to check, and a steel staff. So now my team is ready for bandit dens.
Consume all the social skills you have, they're useful ways to boost obedience, and your slaves also can help you with that.
Day 3:
Now the team is set to run bandit dens and farm wood and slaves to get the Servants quest done.
Team: PC Dark Elf Apprentice, Druid, Caster, Necromancer (yes, I got to 75 wits with the last chest on my 3rd goblin run) - 1st slave Seraph Fighter, Watchdog, Trainer, Worker - 2nd slave Halfkin Tanuki Fighter, Rogue, Watchdog, Trainer - Daisy Harlot, Natural Pet.
At this point, the 2 fronties are geared enough for the dens, and we do enough damage to clear the first one without casualties, and get the last bit we need to expand our rooms.
After running 2 dens, we completed the last quest for the Servants with one of the slaves at the end.
So before finishing the day, I go to the shop and trade some leftover gear for food and queue up the mansion upgrade for rooms. At the moment I only have 4 people, and haven't kept any extra slaves, so I'll run another den after doing 0hs training.
Day 4:
Team: Same as the previous day, with my Seraph now a Valkyrie and Daisy a Dancer.
After finishing expanding the rooms, the objective here is to get the best possible gear/slaves we can from runs, because now we have 2 great nukers which are our Necromancer with Decay, and our Valk with Holy Lance and Swipe.
I'll update when I get the chance to continue with this save.