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1. Upgrades get queued as soon as I get materials for them. Priorities are rooms>crafting>wood>others.

2. Quest points, by day 5 I have all guilds at around 140, except fighters which was at 230.


And continuing the save, On day 5 I sent my PC and one of the 2 tanky slaves to farm a grove for magic wood, so I can do some slave upgrading if I need it, and if i'm lucky catch a fairy too.

I kept my Valk with daisy and another slave I picked up running dens while the other party traveled to the Grove, and by the time they got there I had finished 2 dens and had 2 more slaves to train with (both with average magic/wits so it's a good start for magic users), the extra heals are always helpful, and I don't have heavy armor on yet.

It's my preference to not farm the resources at the end of the dungeons this early, since you can buy them from the shop, and you can get a good chunk of stone/obsidian after demolishing a couple of shrines. I simply forget the dungeon once I unlock the chest and cast a social skill on the new slave if I'm to keep it.

On the matter of items, I'll use every weapon or armor I can, and if I can't use it, save it for disassembly later. That is arguably the most valuable thing you can get out of the guilds, since we're doing 2 parties already and running dungeons all day long. And you can get it this early, with only 100 guild points. This is how you get the rarest materials super early.

So I got to the end of day 6 with 9 slaves. 2 tanks, 6 magic users and Daisy.

On Day 7 I got the 4 medium quests. Fighters was defeat undead, Workers wanted whiskey, Servants a slave with Succubus and Sex toy (might be too early to complete THIS one quest) and Mages wanted 6 Aphrodisiacs. 

I completed the Workers quest and got up to 350 points.

Fighters up to 517, bought knight class.

For the mages I'll just buy aphrodisiacs from the shop, and for the servants I might forfeit it, depending on my luck towards day 13.

I'm assuming 230 was a Dungeon CLEAR???     (I don't understand the point sys----some pay a *LOT* less  [you need to average 167 EACH even on easy ones]----and some more.    )

Was fighter's  "med"  or "easy"?    [I know got the undead one before!]

Oh,    "shop" depends on luck  (had that problem even with "easy" quests!)     Sometimes you can get *SOME*  ----but not the 5 or whatever they request.     [MUCH easier if u have upgrades & can MAKE them]

===============================

MQT:   (2nd attempt)  

*GOT* the Chastity Belt----but all the UPGRADES took *WAY* too long, & wasn't able to get all 13 Magic Cloth.   :-(     [making post on Silk---very confused]

(But even if I HAD,  NEITHER ONE of the Med quests were enough to get me to 500 pts by D14!

POST magic cloth (when finished):

Workers:  453;   SERVANTS!  563  (the LEAST useful of the 4!  lol)  Mages:  429   [so 1/3, with 2 CLOSE----but this isn't hand grenades, so doesn't count]

If,  ***IF***  had finished ALL that Magic cloth  (mult upgrades *PLUS* resources!) in time, MAYBE make it by D21?

Got Daisy  (maybe a mistake?)  but not *NEAR* enough hi Physics people  :-(

See my Daisy post----this run again, (even w some "help"!) has me thinking getting Daisy early   [1st 5 or 10]   is a BIG mistake!

Upgrades----did you do your Forge 1st or?        [w newer version, Upgrades R even tougher----few slots = less people, +  he nerfed unskilled workers]

Most valuable thing  (ur post)  Obsedian?   

Except for your sex toy   (good luck w that one!  lol)  you got lucky.      
Did I mention my Impossible Quests?        (yes there R hard ones too---but given the time limits some are *IMPOSSIBLE*  )
Been doing too many posts lately---anyway did one just for that.

Yeah 230 points was a dungeon, and btw, I got lucky on some things, and unlucky on others. High physical slaves are either farmed from scratch, or found on the early days. I simply grabbed the best one I came across and built it up. Still haven't continued after day 8 but I do get bored eventually after so much grinding and micromanaging.

The most valuable thing you can get from the guilds, is an upgrade from the workers that allows you to disassemble items to get some materials back. Since I run dungeons non-stop I end up hoarding a bunch of items, and if you press shift while hovering over an item you'll get to read the materials it's made of. I've been lucky enough to end up with some dragon bones by day 14 and even made a chestpiece for a knight.

But anyways, there's always workarounds for when things get super unlucky. You either get to the quest before day 28, or pay 3k and it's really not impossible. If it turns out to be troublesome, simply run easy quests all the way. Though I find that to be a bit of a gamble and have to end up saving 3k of money.

I had a save for last version where I was aiming to farm the 100k with dungeons, and I had gotten past day 50 with like 30k or something, and I'm sure I had enough materials to make above 50k if I emptied my bags. Totally doable, just a lot of farming for something that's not intended.

I also find that it gets way easier when you start splitting into 2 or 3 parties running dungeons with like 1 or 2 main slaves and the rest farming experience. To the point where I get bored of that lol.

I like the game, and the RPG side of it is quite engaging, but I also understand it's an early version, although with a lot of content and hours of entertainment.

When I did my (what do you call your method?!?  lol)  "dungeon running"  like you,   I mostly only used 1 team  (2 teams = 12 char,  & I didn't have enough upgrades) with the "bad luck" thing my thief fails/can't open ~ 50% (HALF?)  of the locks,  so I don't get as much    (later---MUCH later,  can do/have done w thief PLUS Engineer,   success jumps to ~  90%)
The problem w getting slaves that way----sell value is really, *REALLY*  low   (~150g ?)      can get that much in few hours wood if u have decent stats (& good tool/worker suit) 

I know you mentioned "Bandits"  ---did you do other dungeons?    [can't find dragon bones w bandits]
The "disassemble" thing is expensive---500 pts I think?    (used it for Adamantine [sp] once)

--->>  HAVE YOU EVER GOTTEN ANY MYSTIC LEATHER from you dungeon runs?   (& if so, how much---& WHERE!)    1 of the things req for some upgrades,  IMPOSSIBLE as far as I know, & also requ for some Quests.   (need 2 figure out how to remove that)

BAD/DOWNSIDE to dungeon runs:   (maybe not so bad after have 10+ char & only use half at a time? )  
1-Upgrades:     W newer version, these R tougher/take longer than before.

2- QUESTs.   (Def related to #1!)   Some of these take a LOT of upgrades,  like one 2 I got recently:   Chasity belt  & mult Magic cloth.  
but *BOTH*  need hi PHYSICS  guys  (your magic hi wits guys for fighting don't help much here)   non-combat Hi Wits  only helps w fishing & cooking---neither of which helps w Upgrades OR Quests OR Production.    (Including Smith/Tailor)
Oh,  another recent one   (med?)   100+ FOOD!     (can't get from dun runs)

SILK is  ....   !?!    [check my other post]

Seems to me dungeon runs  [ good name?  ;-)  ]  R good way to get XP,  & *SOME* gold/loot   (if bad luck,  this amount gets very small)

230 seemed high---but doing the math   [x2=460]  it still won't get you to 500 by D14

...."so much grinding and micromanaging."-----That's a big part of what "Dungeon Running"   is all about.
Since i'm mostly focused on QUESTS & getting the *&()&*!!!  GREEDY BLOODY BANK off my back,   they don't seem to help much.    [production/UPGRADES/Smith/Tailor/etc all take TIME while it "freezes"  on DN runs]

I THINK IF MAVERICK   [STRIVE4POWER r u reading any of these?]     would ELIMINATE the IMPOSSIBLE Quests,  & WORSE  luck   [2 hated foods [makes cooking BAD idea!], 4 foods/day,   **INCREASE** chances of THIEF opening stuff, INCREASE basic slots   (upgrade should be 3; SMITH 2  (everybody needs a helper!) ; Tailor 2;   )      Makes chances of completing early Quests ***ON TIME***  possible.   

(With current sys----ALSO a *BAD* idea----if you take too long on 1 quest   (say,  "Magic Cloth")   you don't get another one!)

"But anyways, there's always workarounds for when things get super unlucky. You either get to the quest before day 28, or pay 3k and it's really not impossible."     -----I'd say 85% of the time  (ok that's a previous version, might be even worse w 5.3!)  

"Though I find that to be a bit of a gamble and have to end up saving 3k of money."----EXACTLY MY POINT!   [& I'd MUCH MUCH MUCH rather spend that on needed UPGRADES  (char)  weapons/armor,  etc.    [decent STAFF can cost over 1k EASY!]

Oh,   FYI,     "IMPROBABLE"     is generally just as bad    (if there was a 95% chance you'd get HIT BY A CAR crossing the street,   you'd be a LOT LOT LOT more careful----but you'd also look for an alternative way.)

"I also find that it gets way easier when you start splitting into 2 or 3 parties"----you're talking (TOTAL)  6-18 char?   (or at least,  5-10?)  
my rooms in 1st 14 days are usually 10 or less,  or   [didn't I ask about upgrades---FORGE sometime?)  

Seems to me,  once again,  we're talking about *UPGRADES* ----& their timing.      For mult parties you need extra rooms.   To *MAKE* weapons   (or did you BUY yours?)      Requ upgrades;        

Oh speaking of saving,    since I ran out of gold b4---after about D10----save up 1k for 1st bank payment---that early,  it's still a *LOT*---your DRs pay what----2?  3 gold/ level?   Assume bad luck   (fail to open most stuff! :-(  )   so you might only get  100 gold ----OR LESS ---from a run. (Bandits/Goblins)    + slave---200 gold    (best thing about it if you're a *little* lucky---can use rescued slave 4 Quest!)     That's about 20 wood or 67 fish.      (fishing's a *LOT* more difficult w limit slots in new version---sounds like you use mostly Hi WIT char 4 your fighting right?      So who does your Upgrades/smith/Tailor etc (hi Phy) work? )

You mention of Daisy was confusing---did she stay @ home, OR go fighting?   [she dies EASY!   leaning towards her being bad idea early on]
Armor---did you use any?  how many?  MAKE or buy?   (heavy needs guild upgrades;    Med---even if you can buy it,   for whole team gets expensive fast;    MAKING it----even "normal"  Med armor req Mult upgrades! )      Cloth "armor" generally worthless IMHO

===================================================================================================

"But anyways, there's always workarounds for when things get super unlucky. You either get to the quest before day 28, or pay 3k and it's really not impossible. If it turns out to be troublesome, simply run easy quests all the way. Though I find that to be a bit of a gamble and have to end up saving 3k of money."     
----That *REALLY* sums up what my whole posts & this thread R about!    ASSUME BAD LUCK   (totally my life  LOL) 
-->  the longer you wait,  the BIGGER your  "Emergency Fund"  needs to be!
[note that this wouldn't be so bad if you *KEPT* it]

-Even "easy" quests can be missed IF you're *UNLUCKY*   [can't find it or NOT ENOUGH in shops]   *AND* don't have needed UPGRADES  (see how much upgrades impact stuff?!? lol)      (had this happen before----MORE THAN ONCE)     (usually mage or servant items?)   

-->>  The problem with the *WHOLE* damned system   (hint hint HINT dev!)  ----&  i've heard others talk about this------is missing even ONCE    (1 "bad"/unable to do/ Impossible/etc) --just ONE quest,    can put you over than 28 day line.

-->>   THE WHOLE QUEST SYS  (tied to the bank loan time-limits) directly impacts difficulty.    (which is why solo runs R about the same as default runs)

Oh lastly:   If you did any "DR"s   [Dungeon Runs]   besides   Bandits/Goblins   [MYTHIC LEATHER?!? Magic Cloth? etc ]     Let me know.   [b4 D14 of course!]
It's just so much worse:    W few/poor/NO armor;  few/poor/NO weapons;       [staffs R good example:    very EXP to buy,  very rare to drop,  take mult upgrades to make   (did u ever *MAKE* one 1st 14 days?]
With the whole "saving up" thing  (as u mentioned above)   scared to buy (esp more than one!)  expensive items----*SO*  easy to come up short on D14!

UPDATE:      (same run where missed   D14)  

***GOT 4/3 support ***  !!!   (D22,  b4 NOON)     

 [also 1st time ever got 4/3 support------IF you have the upgrades,   some med Quests R easier than "easy" quests   lol]

Maybe,  MAYBE,  could've gotten earlier,  but just doesn't seem right to work that hard on it,  have a "testing"  "quest", (Lich)  ---& then talk your way out of it!   

Not one of my best Lich fights, but did prepare *SOME*, -----w new limited slots    (TOO MUCH IMHO)   took  1 guy   (hi wits)  almost a FULL DAY  to make a STAFF!   :-(            (even if you have lots gold,  very rare to find armor with DARK RESIST for sale)

OH,  FYI  if anyone else reads this,   main method:  

1)  Hi  Physics   (Prefer factor 4+)
2) PUSH UPGRADES HARD!  
3)  Quests:    (not sure who did Mythic Leather)    Fighters----Easy;   Workers/Servants/Mages-----Med

IF you have upgrades & avail materials,  most Quests (EXCEPT some "Dungeon Clear" [fighters] & the "IMPOSSIBLE" Quests) are MUCH much easier.