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I unfortunately had one minor technical and one major gameplay issue while installing/playing:

For the Mac build, I initially couldn't run it, getting an error saying it was damaged and can't be opened. This isn't the usual "you can't open because it's unverified blah blah" message that I circumvent by right-click-opening, but I found a terminal command online to fix: "sudo xattr -rd com.apple.quarantine /path/to/Program.app". I wonder if this is even possible to fix on your end or if it's the default behavior for Godot builds on my current OS version.

And, unfortunately,  the gameplay would freeze (with asteroids still bobbing up and down) whenever the enemy got around half health. I played three times with the same result :(

That being said, I deeply wanted to play this game to completion, as I was hooked right away by the presentation and mechanics. The instructions on the game page were definitely required reading, so if you were to double down on this game outside the jam's 64x64 restriction, UI would be a focal point (as you already know).

Also love those stars in the background that flare up horizontally and vertically! Very nice detail.

Thank you very much for giving my game a try!! I’m sorry you had issues.

Off the top, I apologize for your issues on the Mac. Unfortunately I do not actually have a Mac in order to test the game. I only export to Mac and kinda cross my fingers (every time I omit Mac as a target, someone always laments it’s absence).

I’m also sorry to hear gameplay freezes. First off… I think the issue is that you actually won the game, lol. The ships don’t have HP like you would think it does. I kinda over-engineered the game. Basically, there are three sections to the ship (fore, mid, and aft) and each of those sections have some of the components of the ship (like the bridge, engineering (power), ship engines, weapons, etc). Each section and component have their own HP and can be damaged independently of one another. Your bridge determines the number of commands you can give a ship. The power can also determine what components you can activate with a command. If either the bridge or engineering gets destroyed, the ship is uncontrollable.

Lol… while I tried to put up a “You win” and “You Loose” screen, I didn’t get it in until the last 30 minutes of development and was never able to test them. My guess is, they weren’t hooked up right and the game looks like it’s frozen because you or the computer have no ships that can be controlled. I’m very sorry I wasn’t able to iron that out, or make the mechanics of that situation more clear :(