I liked the concept, but the jumping part wasn't really for me, ended up quitting before finishing it. Kinda felt like it had the frustration of platformers with the frustration of waiting. The echo area thing was either too small or it took too long to recharge. Also, too many long and flat areas where the player has to be really careful to avoid falling down pits. (PS: subtitles would be nice)
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Thank you for the feeback. It's funny that level was actually the part I was tweaking right before I submitted (It was 2am and I had been doing level design for like 4 hours at that point so I just kinda got it playable, I knew it was gonna be the most "WTF was he thinking" part of the game lol). It's a lot better than it was when I first made it since I added the environmental waves, but I agree it's a bit of a pain and was more of a demonstration of how platforming would be in a potential finished product. I also considered subtitles but with the time frame I was working with after switching engines halfway through the jam I didn't wanna focus too much on that and not finish something more important. I'm glad the concept itself was enjoyable to you though, and I appreciate you taking the time to play it.