Thank you for the feeback. It's funny that level was actually the part I was tweaking right before I submitted (It was 2am and I had been doing level design for like 4 hours at that point so I just kinda got it playable, I knew it was gonna be the most "WTF was he thinking" part of the game lol). It's a lot better than it was when I first made it since I added the environmental waves, but I agree it's a bit of a pain and was more of a demonstration of how platforming would be in a potential finished product. I also considered subtitles but with the time frame I was working with after switching engines halfway through the jam I didn't wanna focus too much on that and not finish something more important. I'm glad the concept itself was enjoyable to you though, and I appreciate you taking the time to play it.