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(+1)

This is an amazing bit of work! The mechanics are solid, the art is very well made, and the music is great. I am thoroughly impressed by the amount of mechanics that you managed to put into this game in such a short time frame, and they all feel like they’re working wonderfully! I wish I was better at these types of games :D

That said, there were some interface issues that nagged at me.

Going right into the game presents me with the card/deck management screen, which was really cool, but it wasn’t immediately apparent how to get out of it and into the game proper. I can definitely understand the desire to want to show off all of the cards you have in the game and all of their mechanics, but, for me, at least, I generally like to just drop into a game with “the defaults” to get a feel for play before I start spending time going over the details of my options. I think it would have been better to just drop players into the main menu, instead of the deck manager.

I love the animations on the hand of cards in the game proper. It looks amazing, even for such a small resolution. That said, the area where it triggers the slide out is… off. Not so much in the slide out, but when the card slides back in. There seems to be an area of only 3 or 4 pixels at the bottom of a card, when a card is slid out, where the card stays out. A lot of times I would be trying to drag the card to play it on the map, but the card would be sliding back into my hand because I moved my mouse wrong. I think the card should maybe stay up so long as the mouse is over the hitbox of the whole card.

Also, when playing a card on the board, trying to play the card in the tiles immediately under the card is difficult, not the least because I cannot see under the card. Perhaps the card can go translucent while being placed?

I had some issues with the dialog windows too. Often they didn’t feel like they were closing when I would think they would and I try clicking on the game board to make them close but that would cause me to move a unit. At one point, I used the escape key, and that ended my game prematurely. Maybe if the dialog box is visible, the game board itself should not take inputs… after all, if the dialog box is open, the player must be reading something rather than focused on making an actual board move.

When actually in a game, there should be a confirmation dialog instead of returning immediately to the main menu… to prevent the issue I described above. Never know when a player just made a stupid mistake :D

Beyond the above interface issues I had (which, I totally get it’s hard to get a UI to be just right, especially in the time constraint for this jam!) this is an amazingly put together game! AND IT HAS ONLINE MULTIPLAYER!! Above everything, I’m impressed by the amount of work you were able to get done in only two weeks!