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(1 edit)

But, It is. All the sprites are also small, like the box is 5x5. I think the mule is 8x16. Godot has a setting for each image where you can turn off filtering of the images, otherwise it would've looked really blurry. Do not besmirch my low rez mule! ;)

Not sure if that is breaking a rule? If so, I guess it might be too late to change it now.

(2 edits)

I use Godot too, Your settings should be "viewport, keep" not "2d, keep" that would fix the issue and everything would snap into 64 x 64, I think you should try this out and you'll see what I mean when objects rotate, move etc.