Really enjoyable game! Big fan of the basing/upgrade mechanic, beautiful pixel art and the camera control was great. A couple of gripes would be that the slight delay after landing from a jump, while minor, really feels like an interruption of flow in movement and a little frustrating to work with.
I'd also like to see more ways to heal up aside from combos, such as while you are at the altar or offer an upgrade for passive regeneration / ability to combat the light balls.
Great work, Necroreaper was a treat to play!
Viewing post in Necroreaper jam comments
Thank's so much for playing, and I'm glad you enjoyed the game. Also thank you a lot for the feedback!
I kinda agree about the delay after landing, that was a last-day change, because we wanted to implement the landing animation without a weird-looking of it. So this was the result, however can be improved a lot ;)
Game is not balanced also, we finished it literally 30 minutes before the jam deadline (SFX and music). 3 days after releasing the game I can tell for example, that pixies could do more damage, and yeah, maybe healing up in other ways should be a thing also.