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(7 edits)

> Pressing 'H' pops up the hotkey list

Not obvious, make an icon or menu item

> Yes, it's proportional to the damage you inflicted on the enemy. For instance, if allies inflict 40% and your squad inflicts 60% on enemy, then loot distribution is 40-60

That's the hard one. I guess you'd better add some limit to witch allies can attack enemy city, so player will not join at the very end of battle.  This game has  "overwhelming advantage" check, and it ends battle a bit earlier than complete annihilation. That's smart and works for city capturing.

> Silencers are only available for 9mm and 5.56mm caliber.

One more good thing I would mention - silencer actually works very well! It looks like enemy cant's see me if I hide right after I see them and silencer doesn't attract other enemies, if they shoot me with silencer.  So I was able to specifically play a full game round without disturbing them and killed like 4 of them in ninja way! Also, I've seen they doing area patrol - awesome, thanks for adding this feature! There could be improvements later on but it's good enough for this release. For future release, it would be cool if AI give a chance to hide when enemy noted player's location... so they run to a spot where player was, not to actual player coordinates. Maybe add "camouflage cape" instead of armor?

Thanks for the feedback Ursom, below are my answers

> Pressing 'H' pops up the hotkey list

> Not obvious, make an icon or menu item

I'm planning on having online help selectable from the main menu

> That's the hard one. I guess you'd better add some limit to witch allies can attack enemy city, so player will not join at the very end of battle.  This game has  "overwhelming advantage" check, and it ends battle a bit earlier than complete annihilation. That's smart and works for city capturing.

I don't see the problem. If allies have done all the work, they should receive all the rewards. Most times the play will not arrive late in the battle. 

> One more good thing I would mention - silencer actually works very well! It looks like enemy cant's see me if I hide right after I see them and silencer doesn't attract other enemies, if they shoot me with silencer.  

Sometimes you can see the enemy, but they can't see you. In this case you will notice "zzz" in the target indicator above their head. 

> So I was able to specifically play a full game round without disturbing them and killed like 4 of them in ninja way! Also, I've seen they doing area patrol - awesome, thanks for adding this feature! There could be improvements later on but it's good enough for this release. 

That's great

> For future release, it would be cool if AI give a chance to hide when enemy noted player's location... so they run to a spot where player was, not to actual player coordinates. 

It already does that.

> Maybe add "camouflage cape" instead of armor?

That feature will have to wait for future versions.