Getting some odd slowdown on FEXUS latest stable build. Loaded Contra to compare and smooth as butter. It's not frame drops as it maintains 60 FPS but everything runs at about 75% effective speed if there's at least 4 sprites onscreen it seems the returns to normal for a few seconds.
Also seeing sprites wraparound the playfield and then leave ghosts after they're culled.
Viewing post in Post Demo Feedback, Suggestions, or Bugs Here
There is slowdown present. Can’t do much about it, unfortunately. This isn’t Contra. I appreciate the feedback, though. Cheers.
Edit: While the slowdown is not ideal, I think FCEUX has a way to overclock the NES emulator. I wonder what impact that might have on the game. I might have to check that out.