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The fact that you have to manage your ressources and shoot pass through the ennemy add a nice strategy touch that simply shoot and kill.

Fun, a bit repetitive but it's hard to add too much gameplay in a jam haha. I had the idea of a non movable object and shooting in rotation and find it too simple and went a bit away, your little touch is a good idea!

I didn't have any problem with spacebar or zoom! (Google chrome here)

Thanks for playing! I'm glad you enjoyed the game!

You're right - the core gameplay is rather simple, so I had quite a few more features planned for the game originally to combat that - for example one that'd allow the player to teleport to a pre-spawned nearby turret if you kill enough enemies, which would make you survive a bit longer. But towards the end I ran out of both time and energy so I had to hustle to get the game out before the deadline haha. (I made the title screen, game over screen, cover art, looked up sound & music, exported the game, set up itch.io page, uploaded the game to itch.io in 2 hours. Wasn't fun. Not recommend.)

I'm happy to see that you enjoy the health/energy system. I orignially only intended to include health, but then that'd make the player too powerful (full bullet punchthrough) or too weak (no punchthrough) so some restraint must be in place. I tried to increase the reload time between shots, but that makes the game unbearably unresponsive, and, well, there's not much time to add anything complex. So I made the energy bar instead - which I find kinda boring considering a heck ton of games already use that, but it works.

Thank you for your detailed feedback!