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A jam submission

SPINARRELView game page

A small arcade game about a turret that cannot stop spinning weeeeee~
Submitted by AGamingPenguin — 11 minutes, 55 seconds before the deadline
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SPINARREL's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2182.9833.444
Overall#2622.5342.926
Concept (gameplay)#2772.3092.667
Presentation (visuals)#2792.3092.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Simple but fun concept. However, a short introduction, a bit of "juice" like screen shaking on hit or an animation when the rotating enemies disappear would have been nice. I like that you have to take care of the energy resource, which makes it more challenging.

Submitted

Fun game! I liked having to prioritize who to shoot first and which shots could take down multiple enemies. I'm glad you didn't destroy the bullets on the first collision. Maybe adding the ability to change directions of rotation would be cool. 

Developer

I'm glad you enjoyed the game, thanks for playing!

Yeah I imagine just letting the bullets destroy 1 enemy at a time would be boring, and would probably make the game too difficult too, considering you don't have direct control over where you're aiming due to the spinning mechanic. I actually started with letting the bullets kill everything on its path, which had similar results (except it made the game too easy), so limited punch-through seems to be a good middle ground. 

I did consider adding the change-direction feature, but I was running out of time and admittedly I panicked so I dropped the idea. Though at the same time I feel like that would give the player a bit too much power, 'cause if you miss you could just press a button to turn back and try to hit the enemy/ies again. I think if more enemy types and hazards are added to the game then the direction-changing mechanic can be added without making the player op.

Thanks for your feedback!

Submitted

Fun little game, nice job ! 

Developer

Thank you!

Submitted

The fact that you have to manage your ressources and shoot pass through the ennemy add a nice strategy touch that simply shoot and kill.

Fun, a bit repetitive but it's hard to add too much gameplay in a jam haha. I had the idea of a non movable object and shooting in rotation and find it too simple and went a bit away, your little touch is a good idea!

I didn't have any problem with spacebar or zoom! (Google chrome here)

Developer

Thanks for playing! I'm glad you enjoyed the game!

You're right - the core gameplay is rather simple, so I had quite a few more features planned for the game originally to combat that - for example one that'd allow the player to teleport to a pre-spawned nearby turret if you kill enough enemies, which would make you survive a bit longer. But towards the end I ran out of both time and energy so I had to hustle to get the game out before the deadline haha. (I made the title screen, game over screen, cover art, looked up sound & music, exported the game, set up itch.io page, uploaded the game to itch.io in 2 hours. Wasn't fun. Not recommend.)

I'm happy to see that you enjoy the health/energy system. I orignially only intended to include health, but then that'd make the player too powerful (full bullet punchthrough) or too weak (no punchthrough) so some restraint must be in place. I tried to increase the reload time between shots, but that makes the game unbearably unresponsive, and, well, there's not much time to add anything complex. So I made the energy bar instead - which I find kinda boring considering a heck ton of games already use that, but it works.

Thank you for your detailed feedback!

Submitted

Nice and fun entry! Unfortunately the  spacebar scrolls my page down, so I had to zoom my window to 50% to be able to shoot.

Developer(+1)

Hello, thanks for playing my game!

I'm just throwing ideas here, but try clicking on the game when it finishes loading, I find that solves the spacebar-scrolling-page-down problems most of the time. Though in hindsight it is an oversight from me to not include other options for shooting, so I'll keep that in mind for future projects.

Thanks for your feedback!