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LOVE this concept! I also like how you took time to make the blocks in the foreground somewhat transparent so you knew they were there but also knew they weren't on your current plane. The levels were fun and had a good difficulty curve too. Great work! Thanks for sharing :)

Happy to hear you liked it.
The transparency comes from a custom shader I wrote.
It takes in the distance of the camera to a vertex and changes its alpha (transparency) according to it.