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(1 edit) (+2)

I like where this was going, but as I’m writing I got some bad RNG where I’m waiting for the rotation timer to finish. I got stuck between two rooms, with connects to other rooms being blocked. This is a big ask, but some ways of counter-acting this would’ve been nice. When it did reset a path didn’t have invisible walls and I soft-locked. The worldbuilding was cool and the ambition is respectable, but this could’ve used some more playtesting.

(+1)

First of all, thanks for stopping by and leaving feedback on our game, we really appreciate it! :D About the pathing problem, we knew these kind of problems could occur. I tried to make it so that the shuffling of the tiles didn't create any closed-areas, however I didn't manage it in time and we had other tasks to do, I'm sorry it happened to you! Oh, and I tested the map from your image and it is indeed really buggy, thanks for letting us know!