I like where this was going, but as I’m writing I got some bad RNG where I’m waiting for the rotation timer to finish. I got stuck between two rooms, with connects to other rooms being blocked. This is a big ask, but some ways of counter-acting this would’ve been nice. When it did reset a path didn’t have invisible walls and I soft-locked.
The worldbuilding was cool and the ambition is respectable, but this could’ve used some more playtesting.
Viewing post in Gear Island jam comments
First of all, thanks for stopping by and leaving feedback on our game, we really appreciate it! :D About the pathing problem, we knew these kind of problems could occur. I tried to make it so that the shuffling of the tiles didn't create any closed-areas, however I didn't manage it in time and we had other tasks to do, I'm sorry it happened to you! Oh, and I tested the map from your image and it is indeed really buggy, thanks for letting us know!