Very cool idea and almost flawless execution. Takes some practice, but it's worth it. The game feels really polished, I like the added visual effects.
If I may suggest two tiny UX improvements: removing the delay from the "RETRY" button's appearance would be great (sometimes I know in 2 seconds that I screwed up and would like to restart right away); also, if the aiming tap could start from anywhere on the screen instead of just the ball it would be easier to control, especially on mobile.
Dizzy Ball is definitely in the TOP 3 overall best entries I've seen so far!