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(1 edit)

Yes, the guide of the controls is not intuitive as I only put some sentences at the left bottom panel during the gameplay, I could have put the control guide at the main menu side which I haven't thought of at that time until after playing some games from this jam.

And it's either you can't lose or can't win the game as well, as I was paying attention on experimenting things which could bring some classic RTS mechanisms into the game and the AI 'controlling' units thing was made in rush. Thus forgetting about the player base durability, AI actively controlling units to attack player's base and winning messages trigger.

After publishing my game on this jam, I looked back most of the scripts in this game again, I realised there are some things could have been understood well and fixed earlier than before, but these are the things to be done for the time when the game can be updated again.

Glad to see that you had some fun in this game! :)