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(+2)

It's a cool concept. The controls are alright. A few seconds after leaving the snowy platform, I had to stop since the spinning made me nauseous.

It took me a while to figure out that there were apples and bananas in the beginning that I could eat. It was not obvious at first because all parts of the level have bright vivid colours and the food blended in really well, perhaps too well.

The ramp on the first snowy platform didn't seem to have a proper collider- I had to use a jump despite it being a slope. My jump energy was refilled with food later but I was still a bit stingy about it. You may want to avoid those inconsistencies in level design.

Floating platform games are pretty fun in general when executed right. If you have the time, I strongly recommend that you checkout a youtube video titled "Super Mario 3D World's 4 Step Level Design" by Game Maker's Toolkit. They cover the design principles that make the platforms in the 3D Mario game work. 

Your game has  good potential and with further polish, it can be more enjoyable. Good luck!

(+1)

This is really great feedback. I also encourage you to see that video (and also the rest of the content of the channel wich is free gamedev gold)

Thank you for the feedback! Will definitely check out the youtube video, and also fix the collider problem with the ramp. I looked through the level and saw that the same problem was a few other places, so thanks for pointing it out :D