Nice!
PikonParadox
Creator of
Recent community posts
Haha laser go brrrrrr. I'm third on scoreboard!!! Got a score of 835. I like the thunderous sounds that come when houses get eliminated. I recommend adding sound + visual effects when the reload is completed and weapon/shield is ready to be used again. Also maybe increase the magnitude of screen shake a little bit when the enemy balls hit the player.
Nice audio and visuals. It took me a while to figure out I should move the block to change the missile trajectory. The game is pretty clever like the game Baba is You. I made it as far as room 17. At that point it got too difficult for me. One change I'd recommend is don't show the change in missile trajectory when it is about to hit the player. I kept getting myself killed wondering why the missile would not redirect. Fun game overall.
Highest score 224.
Really liked the ship and the rest of visuals. The audio also made the experience pretty immersive. The audio feedback for when anchor is available is also great. Also liked that it's a pirate ship and not some regular boring ship. Btw was there any particular reason for making it a pirate ship?
That's really great feedback and suggestions.
The key to better movement is to use thruster occasionally to adjust direction rather than constantly thrusting "forward." This allows you to rely on gravity/inertia for primary movement.
I'll keep your input in mind for future and try and implement better mechanics. Thanks a lot <3 really appreciate it.
The music and visuals are nice! I love the jumping they do.
I was able to make it up to third level. The input required felt too complex for me at that point.
It is worth considering using one key for each item (hold to pull and release to smash) Also preferably keys which are somewhat close to each other on QWERTY layout (last I checked, most people use this layout)
Btw what was the reasoning for choosing the input keys that are set now?
Love the audio and visuals. The UI being on the ship is a great choice too. Also love the ship and level design.
I came really close to beating the level but ran out of time.
A few changes I would recommend are-
1. Automatically bring the cursor to center of screen at start of level.
2. Make the cursor more visible (could be thicker and the color stand out more from environment)
3. Quick restart to start of round rather than to menu.
4. Limit how much the ship can turn with mouse (I flew into walls way too often)
Btw I think there is a hidden button in the right bottom corner of menu screen that enabled a harder level xD
The game has lotta potential- with a bit more polish, this could definitely be expanded to a full fledged game beyond 20 seconds.