Fun game! But consider focusing more on level design and variety than timers/speed count etc. You could do some interesting levels with this idea. Still congratulations on your game! I'm sorry to see that not many people have rated it yet.
AdrianTheFrog
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I don't like match three games very much. You somehow made it different an funny. Also really apreciate the use of characters for the tutorial instead of leaving a wall of text right at the begining. The dialogues were full of character and life (and E made me smile every single time).
Great game great and great execution of the theme. Congratulations!
This is one of the best I've played this jam. The juice in general is amazing. The badass feeling of deflecting a bullet destroyin it's ship while shooting another ship and quickly rotating the shield to deflect other bullet. Hard to master but really really satisfying. Congratulations on this amazing entry!
Yeah it was for playtesting. Suddently i watched the clock, there were 25 minutes left and I started to panic in rush to make the build without final checks hahaha. I'm sorry I couldn't make it longer. I've only spent the 5/6 hours that I had free this weekend. A lot of family duty :)
Thank you for giving it a try!
This seems like a fast paced shooter doom-like. Mabye too big scope for a 48h game. Also the theme "rotation" should be present somehow in the concept or main mechanics of the game. Still congratulations in finishing it in such a short time, there is not such thing as a failed jam. If you submited a game you are a winner for me!
It was tough but I could finish it! Perfect scope for a jam. Really liked the orbit mechanic. My advise is that collisions should be a little bit smaller than actual sprites if it kills the player. If it is a bullet or something like that you can make the collision even bigger than the sprite. Otherwise hits/deads can be perceived as unfair by the players. Congratulations on your game!
Don't worry. I also uploaded the game with a mayor bug that makes spawns the player at the last checkpoint if you fall at the start of the level for not testing it at the last moment. Gameplay is fun and tricky to master!
Also I think you missplaced the health number totalHealth/currentHealth insead of currentHealth/TotalHealth
I'm really in love the controls of this game. Never seen this concept in rail spaceship games. Also love the details like selecting random IA characters if you press the same character more than once. I would make the track smaller for a game jam so the game can be played full in a few minutes.
Congratulations!