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I really like this, probably my favorite entry so far theme wise because it really makes rotation a core mechanic (and does so well). When I noticed I couldn't progress without using the fact that rotation a room also rotates my character I had a really nice "aha"-moment.

I do feel like the powerups aren't self explanatory enough (sorry, I didn't read all the text), and I managed to accidentally move myself out of the stage. I also think the jump is too floaty, and in the level I played I didn't actually need to rotate all that much to move further up. But I think there is real potential here!

Thank you very much for your feedback! Yeah the powerups are too buggy and not self explanatory at all. We cant assume everybody will read the texts and even then they will probably still be strange ^^ Should we continue this project fixing and improving the powerups will be high priority :)