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Onidomie

31
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3
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3
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A member registered Jun 01, 2021 · View creator page →

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Using the hammer to destroy cars or stones to make a better path are options to get the green frogs ahead, but more abilities focused on helping the green frogs would probably be a good idea! Thank you for your feedback! :) 

The whole game feels really polished, form the look, sound effects, feeling, etc. 

Its very short and doesn't explore the concept much - but its 2 day jam so that's okay. But after finishing it I really felt like playing more and wished there were some more levels that explore some more potential mechanics, like dodging other fish or a timing bar that moves differently etc.
Still a really enjoyable, well executed game!! :))  

Hey:D  we did the same concept! Our game is more on the "puzzling" side while yours goes for a very fast arcady feel. The gameplay is very fun, its quite hectic and chaotic and kinda satisfying to Send a train through a huge crowd of frogs :P It wasn't able to keep my engagement very long as the mechanics are very simple but I had a blast for the short time:)) 

Im glad you liked it! We should probably add some more visual clarity or an ingame hint which are the bad and which are the good frogs. Thank you for your feedback:)

Super interesting concept and fun to play! I love how well-made the "tutorial" / helping graphics are. 

Thank you for mentioning that! We had so little development time in between other things that I never playtested the game that long after adding music to notice. 

Im glad you liked our game :)  

Cool to see you're still working on the game! Keep it up :) 

Really simple but really fun! Loved the music as well. The physics seem a little .. off sometimes? Like I got used to them but they don't seem entirely realistic if that makes sense. For example the ball could have less friction :)

Really fun game nevertheless. 

Wow what great visuals and music. The game presents itself beautifully and the gameplay is also really fun. One minor improvement that could maybe be made is that the spaceship goes into orbit in the direction it flew into orbit. Right now its always a fixed direction and if you fly into the wrong side the spaceship will just turn around instantly. Nothing major but that would make the game look even nicer imo and change the gameplay a little as the new direction has a different angle to shoot off from. 

Great game overall :) 

Great theme and great gameplay, such nice implementation of the theme. And I'm glad to see how other people implemented this asset palette (I used the same one). 

Great platformer! I love the feeling and the levels are designed quite nicely too! I did not really catch how the theme was implemented but otherwise an enjoyable experience :) 

I love it! The feel of the gameplay and how fast everything controls is great. The presentation is nice too, I like the visuals. The theme is also implemented very well. Adding a button to zoom the camera out a little would have been nice. Obviously as you said some music and sound effects too and also some kind of score system to keep track of how well you did in a try and keep improving (ideally with an online leaderboard, but of course there was little time for it.

Good job overall :) 

Totally understandable and I'm excited for what's coming if you continue to update the game ^_^

I'm usually not a big puzzle game fan but I definitely enjoyed this one. The two characters Q and E are so cute and the little dialogues make the game so much more worthwhile. Also the rotation is something that's actually quite challenging to wrap your head around, at least for me ^^ So its a nice challenge in comparison to some other match-3 type puzzle games. It did feel a little slow though, as Steventus put it, kind of limiting. 

Yeah we chose really floaty and forgiving movement to make navigating the long vertical towers easier :D I'm glad you enjoyed it!

Ah the music is from kenneys ! That explains it. I thought you went through all that effort to compose such nice songs but then make them not fit into the theme all thaat much. Ah bummer that the multiplayer wasn't done! I'll follow you guys too, your cthulu game looks awesome :} 

Thank you for greatly for your feedback ^_^. Our itch.io page has explanations about everything but as I found out (and I didnt do this for other peoples project either) nobody really reads those. The game definitely needs some ingame tutorial. Oh and the level means how many rooms the tower will have which also wasn't explained so I can understand how thats confusing; we have to change that if we continue working on the project :). 

I really like the game, tight controls , not too fast not too slow, love the way it feels. Got first place in the leaderboard on the second try hehe :P The visuals and in general presentation are great. Improvement could be made in clarity, making it clearer in which direction the rocks are flying. Maybe more atmospheric music too? But I still enjoyed the music. Oh and the leaderboard feature is amazing :D 

Thank you for your feedback! Yeah we accidentally set the players keys so that they can buy all colors and didn't have the time to change it.. 

If we keep working on the game we definitely want more hazards / enemies, falling traps are also a great idea, thank you :). Originally the idea was that most of the challenge comes from playing against other people and being the first to get the key to the door but as the multiplayer was not getting done fast enough (or atleast not stable) we added the singleplayer mode. 
I'm sad to hear that the multiplayer didn't work :/ While testing we had quite a few bugs especially in the multiplayer but we were able to play together .. We didn't have the time to test it in webGl though, so that might have been the problem somehow ^^. 

Cool game! interesting concept that uses the rotation pretty well; rotate enemies instead of yourself. I liked the music too, calming. In the future I think the game could greatly benefit off some enemies whose behavior is also changed by rotating them f.e. an enemy who shoots projectiles that bounce off walls but he always aims forwards so one has to be careful how you want to rotate him, etc. Making the rotation about more than just getting to the weak spot. 

Really fun, has a cool learning curve to it. The theme is implemented really really well. Should you want to keep working on the game maybe add an option to disable the zoom in? Not that I think its bad but if the game would be much longer I could imagine it becoming annoying after a while.  Other than that I don't have too much to say, great game :) 

Best presentation so far and in general probably my favorite game so far! The visuals are amazing, the music is also great. I love the whole feeling of the game. The idea and theme are also executed really well and its a lot of fun to play, maybe one could make the ball just a tiny bit slower? At least on keyboard it is a tad bit too fast in my opinion. 

Super cool visuals, I loved the menu and the transitions between 3d and top down. The idea in general is also really interesting and could be expanded greatly by adding a greater variety of towers, maybe some that make rotating the rings even more important. (Of course this was only a jam game with limited time so its no big deal that its missing :) ). The difficulty also falls of very sharply as surviving the first like 20 seconds means you pretty much won the game.  

Thank you very much for your feedback! Yeah the powerups are too buggy and not self explanatory at all. We cant assume everybody will read the texts and even then they will probably still be strange ^^ Should we continue this project fixing and improving the powerups will be high priority :) 

Cool game, I love the flow feeling one can get into with a nice sequence of slides. The aesthetic and music are also great. Others have already said it but a few short but (entirely) hand-crafted levels without randomization would have been nicer in my opinion, at least to showcase the game in a jam where players are not "that good at the game" yet :) I would love to see the game get expanded! 

The game is stuck loading at about 90% , so I sadly cant play it :/. maybe this fix can help you?  "Disabling compression in the Unity project settings: (player settings - publishing settings - compression format - disabled)"

Really fun to play, had me laughing a few times. The theme was taken quite literally, I like that :P 

Great visuals, strategic, good design and incorporated the theme really nicely. I love the game :) My favorite so far!

hey guys! we have a little bug where the player starts with 27 keys :/ We couldn't get it fixed in time .. have fun with the game anyway! :)