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It's not an actual error, rather the way MacOS deals with downloaded executable. It's a problem that has always existed, but that before was easier to solve.
In the last few days, I tried to bypass it building a browser version of my game: it turns out that HTML5 works in very unpredictable ways, triggering quite a lot of unexpected behaviors.

I swear I won't give up! :)

Thats the spirit. What engine are you using for the game?

GameMaker Studio 2.3...

Okay, I thought it was Unity and I could've helped you

Thank you anyway. Sigh. :/

Have you tried this?
https://apple.stackexchange.com/questions/387000/filename-is-damaged-and-cant-be...

Hi again, DreadDecripth.
It took me a while, but I did not give up - as promised!
I should have fixed the issue with code signing that was preventing my game from working on the latest OS. If you:
- download the executable (version 1.1.6);
- move it into the Application folder (or any other folder other than the Download foder);
- open it by clicking with the right mouse button;
- confirm "Open"...
...it should work. :)

Let me know how it goes, if you want!