Wow thanks for the thorough review, ObsidianBlk!
Excellent point about the overlap between platforms and shuttles - this happens because of the procedural level generation that I scrambled to assemble at the end of the jam. Completely agree in that there shouldn't be any unfair disadvantage because of how the level generation works.
If I do develop this further, I'll make sure to add much more platform variety, more variance in how the obstructing traffic moves and some logic to ensure that there is always at least one good path at all times.
What's your highscore, btw? :)