On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Probably the game in this jam that kept me playing the longest so far! The start felt a little rough and from then on the difficulty itself kind of stays at the same level, maybe the vines could be slower in the beginning to help the player adjust to long cooldown of the scissors. Also you can cut down decimal points of an Integer using the built-in stepify function. What might have helped avoid a lot of the confusion for people would have been sound effects for when you use the watering can/hoe and when you're channeling something.

(+1)

Thank you for the kind comment!

The difficulty was indeed adjusted last minute, we'll focus on  this part of the experience earlier on in future games.

I'm surprised by the decimal point problem, I actually used the stepify function and never met any problem playtesting... I'll keep that in mind anyway.

I actually thought about the sound effects but didn't manage to add them in time... Maybe another thing to focus on earlier on!

(1 edit)

Personally I like to think of sfx as invisible tutorials :) that signifies their importance better imo. 

Now that you mention it... my game uses a percentage counter and I had trouble making stepify work until i put 00.01 as the last argument instead of 0.01 like in the docs.

Definitely get back to me if you do give that a try, sometimes it's nice knowing I'm not going crazy haha