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A jam submission

Contre-NatureView game page

Protect your crops against the invading giant plants!
Submitted by Kiwy — 12 minutes, 7 seconds before the deadline
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Play Contre-Nature

Contre-Nature's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#133.8133.813
Audio#183.4383.438
Originality#343.2503.250
Overall#373.0273.027
Accessibility#412.6882.688
Fun#452.5632.563
Controls#472.6252.625
Theme#482.8132.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3.3.stable.official [b973f997f]

Wildcards Used
None

Game Description
Protect your crops against invading giant plants!

Source
No

Discord Username
TheKiwy#4656

Participation Level (GWJ only)
First

Participation Level across all Jams
First

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Comments

Submitted

Art is good. I liked it a lot. 

A bit confusing in the beginning but I got the hang of it. 

Developer

Thank you!

I'll need to work on making better tutorials in the future, this one was kinda added last minute... 

Submitted

nice concept and perfectly implemented , and for a first jam , really GG ,if you just improve the attacking like so i can see if the enemy is in range it would be a perfectly perfect game ,anywaylooking forward for your next game

Developer(+1)

Thank you for the kind comment!

I'll keep the range thing in mind, thanks.

Submitted

Dang these growth vines are so OP. Ha. I wish I had an indicator for the scissors range! Pretty fun though, I really like the sound effects.

Developer(+1)

Thanks!

I wondered whether I should include an indicator for the range. I thought about making an animation to show it but I couldn't decide on what to make it look like and ran out of time. I'm taking notes :D

Submitted

An animation is a good idea too! Looking forward to seeing changes in the future.

Developer

Congrats and thanks for playing the game!

I see the decimal problem is spreading x)

Submitted

Probably the game in this jam that kept me playing the longest so far! The start felt a little rough and from then on the difficulty itself kind of stays at the same level, maybe the vines could be slower in the beginning to help the player adjust to long cooldown of the scissors. Also you can cut down decimal points of an Integer using the built-in stepify function. What might have helped avoid a lot of the confusion for people would have been sound effects for when you use the watering can/hoe and when you're channeling something.

Developer(+1)

Thank you for the kind comment!

The difficulty was indeed adjusted last minute, we'll focus on  this part of the experience earlier on in future games.

I'm surprised by the decimal point problem, I actually used the stepify function and never met any problem playtesting... I'll keep that in mind anyway.

I actually thought about the sound effects but didn't manage to add them in time... Maybe another thing to focus on earlier on!

Submitted (1 edit)

Personally I like to think of sfx as invisible tutorials :) that signifies their importance better imo. 

Now that you mention it... my game uses a percentage counter and I had trouble making stepify work until i put 00.01 as the last argument instead of 0.01 like in the docs.

Definitely get back to me if you do give that a try, sometimes it's nice knowing I'm not going crazy haha

Submitted

Pros:

  • Cute pixel art
  • Chill music
  • Clear gameplay
  • Clever take on the HP system (instead of dying, you lose your money)

Cons:

  • Wall of text for the controls and tutorial
  • Unexpected control for the Hoe (I kept spamming left click until I realized that you have to channel it)
  • You can use the Hoe on the whole map in the beginning because there is no punishment if you do that before planting any seeds

All in all, congrats on the entry!

Developer (1 edit)

Thank you for the praise and criticism!

I personally don't think hoeing the whole map at the start is a problem, you don't have enough seeds to plant everything anyway and it's heavily discouraged by the long cooldown.

Overall the hoe isn't extremely useful in this game anyway, it can be used to create fun patterns and may be necessary in the end-game to plant more high-value seeds but that's about it.

I agree with the rest of the criticism though, the wall of text is something I hate too but didn't really find another last minute solution unfortunately. The hoe thing is also something I'll keep in mind.

I wondered if the money system could even be assimilated to health, so I didn't consider it as a Wild Card in my submission. Happy to hear you interpreted it this way!

Submitted

Good game, greatjob.

The tentacles reminds me of "Day of the Tentacle", very nice :)

Developer

Thank you!

Never heard of this game before, but after checking, they indeed have similarities.
They were at first supposed to be more vine-like but ended this way.

Submitted

The control of this game need to take some time to get use to, but this game with the adaptive music sure give me the intense to plant my crops and fight the mutated moving plants!

I managed to get the sacred dandelion and essentially won the game as the golden watering can and the most powerful scissors help a lot, but this is quite grindy I must say, games like this sure is pretty grindy, I think...

Developer (1 edit)

Thank you for the comment!

I'm happy to hear you reached the end. It indeed is a pretty grindy game.
Can I ask you what control scheme you used?

Submitted

I'm using the keyboard and mouse, but I mostly use right-clicking for collecting crops as I found the left shift button not convenient to use. And I always pressing arrow keys to navigate through inventory as I afraid mouse wheel will be too quick to select items. Otherwise, I think there is no more issue with the controls.

Developer (1 edit) (+1)

Thanks for the answer!

Switching between mouse and arrows indeed doesn't sound convenient.
I 'll keep the control problems in mind in the future.

Submitted(+1)

Great little game but I found the controls very counterintuitive and struggled to get beyond 1 seed grown

Developer

Thank you for the comment!

Can I ask you which control scheme you used and which controls you felt were unintuitive (if there are specific ones)?