Wow, really impressive the quantity of mechanics that you've managed to do! I liked the rotation animation, it was kind of dramatic, I wasn't expecting it haha. Its cool that you thought about the level design for both the normal and the rotated level. I was a bit confused with some things like the level count, because when I started the game it was already at level 4, and the powerups, there was no explanation to what they did. But overwall it was a nice game!
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Thank you for greatly for your feedback ^_^. Our itch.io page has explanations about everything but as I found out (and I didnt do this for other peoples project either) nobody really reads those. The game definitely needs some ingame tutorial. Oh and the level means how many rooms the tower will have which also wasn't explained so I can understand how thats confusing; we have to change that if we continue working on the project :).