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EduYukio

77
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1
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8
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A member registered Jul 05, 2018 · View creator page →

Creator of

Recent community posts

Hey Demapples, thank you for playing! I'm glad you liked the pogo xD, I was playing a lot of hollow knight when I was making the game.

May I ask you how did you find my game? I thought it was lost among the thousands of games here on itchio

Hehehe, thank you very much! I'm glad that you liked it ^^

At first I built the kill cam to happen every hit and it definitely became overwhelming haha, so I tried to tone it down a little bit, but I see that it is still too much for many players, so, next time, maybe I will try to isolate them to memorable moments only. About the spheres, I thought about adding powers that let you accelerate them or increase their range, but I didn't think abou using the for puzzles or traversion, interesting idea! Thanks for playing and for the great suggestions!

Thanks for playing and for the feedback!

Yeah, maybe bumping up the coin points or shooting more asteroids on top would eliminate the exploit

Wow, that was a very unique experience! The sound effects freaked me out, especially the one near the end, it gave me goosebumps 😨. Really enjoyed playing a game so different from the rest, great job! ❤️

Thank you very, very much! I was afraid that the kill cam would be too much indeed, so your feedback makes me feel relieved xD. I'm truly happy that it was one of your favorite games! Even if I don't score too well, your comment has already made me feel accomplished 😊❤️

This game is very challenging, but not too hard, just the right amount of difficulty to made me engaged. It really made me happy to beat it haha, great job on the level design! 

Thank you very much! I'm happy that you enjoyed it 😊

Very funny idea! The visuals are very well made, and the music fits the game very well. But I had some problems with the gameplay: it's hard to control, maybe instead of adding force, if the pot had some snappier movements it would be more enyojable. And the rotation made me a bit dizzy haha. But other than that, it was a fun experience!

Thanks!!
>:(     D:

Nice implementation of the theme! It was cool when the objects collided with a bunch of enemies. At first I was scared of them so I just hold W to avoid damage, and ended up going on a path with nothing around me so I had to restart the game haha. But other than that I appreciated the gameplay, good entry!

Simple and fun game! It's interesting how you used 2D assets to make a 3D game. I always love ranking systems, so good job on doing one of them! I managed to score a lot of points just by standing on the top side of the screen, so I think the only thing that bothered me a bit was that "exploit" haha. Other than that, it was a nice experience!

Nice and fun game! I liked the smooth UI animation when you get the jump aability. The game is very polished and visually pleasing, except for the background that got me a bit dizzy haha.

Interesting concept! The music and aesthetics give the game a cool personality. I liked the gameplay but I felt that the most fun parts were the ones where I surfed smoothly between the sections, so I think that if the game focused only on it, instead of having those white parts, it would be more enjoyable.

Awesome visuals! Everything is very cute and beautiful, nice particles on the acceleration and the death. The things that annoyed me a bit were related to usability: it would be really nice to have a next level button and if the retry happen automatically after you fail. In a game that you die constantly, having to click retry and waiting to realod just increases the frustration. Aside these things, it was very fun!

This was the game with the best mood that I've played on the jam! Nice work there, with the dark atmosphere. But I had some problems with the gameplay: there was one platform that I didn't rotate fully, it stayed on a 45 degrees and I managed to get the key, but it didn't let me jump anymore, so I got stuck and had to reload the game; on level 1 I didn't understand immediately what I was supposed to do, so I entered in the first door and it closed the game haha, I wasn't expecting it; I got stuck at level 3, on the second section, dying a lot by falling between the platforms, so a checkpoint system would really help to decrease the frustration of respawning at the beginning. Aside from these details, I had fun figuring out the rotating platforms and advancing through the game, good job!

Very interesting, unique and fun concept!! It was really one of the funniest games that I've played on this jam, good job! I managed to reach level 8. I liked the transition with the jam logo on the center, nice presentation. The only thing that kind of annoyed me a little bit was the music: I felt like I was watching a timelapse video on youtube haha, but other than that it was a great game! 

Nice and simple concept, it reminded me of Katamari Damacy, very fun! I've managed to do 4200 points. It would be nice if it had a ranking system. Good job!

Simple and interesting idea! At the beginning it was very hard, but eventually I got the hang of it and managed to do 11 points. It would be even better if the circle moved a bit slowly or if it followed the mouse. A ranking system would be nice too, but good job overall!

Very funny concept xD

I'm glad you liked it hehe, thanks for playing!

Yeah, that was the problem! Its a very different game using the controller haha, so much better! Now I was able to beat the two level. The idea of only moving the platforms when you are on them, and connecting them with other parts of the level made it very unique and interesting, great job!

Ohh, it makes sense, I have a controller attached! Will try to play again

Very interesting concept of having to pay attention to different places! The game bugged a bit, like showing the upgrade menu without the wave ending, but other than that it was very fun, I reached wave 17!

I really liked the concept of the game but for some reason it was not working correctly on my computer: the wheel kept stuttering a lot when I was moving it. Like If I hold W and then pressed Space, it would stop moving forward and only jumped in place. Sometimes it randomly stopped moving even if I didn't press space too. I died many times pressing jump just a moment after leavnig the platforms and it made me very frustrated haha, so if you implemented coyote timer it would be great. Checkpoints too. But overall, it was a nice game!

This is a very good looking game! But unfortunately it didn't worked out very well on my machine. I was extremely confused about what was happening and what i was supposed to do haha: my three characters were all grouped up on the enemy goal and nothing else happened, the ball wasn't spawning and my characters wouldn't respawn too. So I refreshed the page and it went well for about 3 balls and then it happened again, but with the enemy characters stuck inside my goal haha. Its a good looking game with a high level of polishing but the gameplay is a bit confusing and bugged. I think if this jam was a 3 day one, your game could be one of the best! It has a lot of potential, keep up the good work!

Really good idea to have the game running while on the tutorial: the player can test how the controls work on a safe space, nice! The gameplay was interesting, fun and challenging, but after the third level the difficulty spiked really fast. I couldn't beat the fifth level =(. I know it's hard to balance the difficulty of a game but I recommend to playtest with other people next time, just to see if it's too unbalanced. Other than that it was a very fun game!

Nice game! I liked very much the concept of being able to change the gravity mid-jump, it's a cool mechanic! The enemy shots are extremely fast, almost undodgeable. I realized that if I just ran fast enough I could ignore all the enemies haha. So, to summarize, I liked the game, it just needed more balancing. Good job!

Very simple but fun concept!!

It was very dramatic when the bread fell on the side and I had to struggle to make it fall on the right side, it was very fun hahaha

I think the only downside that i could think of is that its a short game! I wanted more!! Great game!

Very good presentation, the visuals are beautiful and the music fits the game very well. But I had some problems with the gameplay: sometimes the game would let me walk to a path that was not turned to me; I was very confused to where I was supposed to go; it would be nice to have ingame instructions to how to do things because I took a long time to understand how rotate tiles and the resolution was weird both on the HTML and Windows version. The concept is interesting and the game is fun but I think it needed more time to come together nicely.

Loved the cute animations! The music is nice, the scenarios are beautiful and the level design is challenging and interesting. Great game!

This was the funniest game I've played on this jam hahaha. I loved the E's personality, he was my favorite. The art is awesome, the animations are smooth, the music and sfx fit the game very well. I just think that at the beginning it was a bit too hard, I took a while to understand how to maneuver the board correctly. Maybe if it had a longer tutorial, showing how to match one or two gems, it could help. But when I got the hang of it, I found it very fun! Good job!

The best presentation of the jam, for sure! Everything was beautiful and with so much detail, awesome work! It was very pleasant to start absorbing the small things and eventually sucking up houses and trees haha, very fun concept, well done!

Haha thank you very much! This means a lot to me ❤️❤️

I had a bit of a hard time trying to understand what I had to do. There was a lack of ingame instructions that got me very confused: at the beginning I tried many times to jump to the island with the boat, but kept dying. Took me a while to understand that I should click on the far away islands haha. Maybe if it had like an arrow pointing to it, telling you to click, it would be clearer. At level 2 I got lost in the forest: I went past a mini-tower and got stuck on the trees. I think this game has a great potential though, if it were a 1 week jam for example.

Very intereting concept of trying to click on the enemies to rotate them, at the same time that you expose yourself to the risk of being damaged, really nice idea! At the beginning I think it was too hard, maybe if the spaceships shot or moved a little slower at the first 20 seconds just to let the player understands the mechanics, it would be cool. I developed the strategy of rotationg many enemies and then trying to shoot them and got 620 points hehe. The music fits the game very well too. The only thing that bothered me a little bit was that sometimes my bullets disappeared and I had to hit them twice. But other than that it was a very fun experience! 

Wow, really impressive the quantity of mechanics that you've managed to do! I liked the rotation animation, it was kind of dramatic, I wasn't expecting it haha. Its cool that you thought about the level design for both the normal and the rotated level. I was a bit confused with some things like the level count, because when I started the game it was already at level 4, and the powerups, there was no explanation to what they did. But overwall it was a nice game!

Thank you very much!! <3