A well polished game with a nice chilling music to go with it. Love how you pull all the assets together, very well built scene! The fact that you have a narrative to go with the gameplay really shows the extra mile you took to your level design.
The difficultly are good but I still get frustrated after searching for too long, perhaps maybe say after 1 minute into the level the guy pop out again and give more hints to its' whereabout. Also, I feel 150+ mb is a bit big for the game, did you make multiple scene for each level? Forgive me if I'm wrong , but if every level is a new scene, may I suggest you have a script that enables/disables objects within the same scene for their respective level.
As for the theme, it feels fitting but at the same time I felt it's holding the game back. I think it'll be even more enjoyable if there's more camera control.
Overall a job well done! Good game to chill and play! Keep it up!
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Thank you so much! Those are very kind words and I appreciate them!!
Yea, I totally get that. A hint system of some sort would definitely be welcome. If I'm going to further develop it I will look into adding it for sure.
I'm actually not entire sure where the size is coming from. This definitely isn't my first rodeo by far, so I'm pretty good at efficient code/architectural structure and I'm definitely not hardcoding 20 scenes. My best guess is because I just loaded in all of the asset packs I'm using or thought about using into Unity, that it's just compiling *all* of those assets into the final build. I'd have to do some testing to confirm that, but you know how game jams are with time... I figured my time would be better spent improving the game than optimizing the file structure behind it ;).
Also agree on the camera controls. Ideally I think I'd want to have the mouse play a much more vital role, so you don't have to rely purely on the keyboard for the controls. And maybe even look into more of a free mode of such. I felt like I couldn't really change it too much without going too far away from the theme, but in a future update I might be a bit more loose on that. And this was also another case of time constraints, where I didn't want to spend hours with the control scheme instead of spending that time developing levels and content.
Thanks again for all your insightful feedback!